A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. Agility also has a direct impact on a character's evasion, shield, parry, and ranged accuracy stats. For every two points of AGI a character has, these derived stats are raised by one point (These stats should not be confused with the skills of the same name).
Associated with the element of Wind. Many wind-based items add AGI to a Player's Stats. Example: Garuda's Dagger