Table of Contents:
Connecting Areas | Notes | Quests/Missions
NPCs | Weather | NMs | Mobs

These mysterious undersea ruins unilke any others in all of Vana'diel were until recently the subject of an investigation by the Aht Urhgan Archaeological Research Institute, but have been opened to the public since the survey's completion. A number of Qiqirn have come to inhabit the ruins and remain hostile to intruders.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed. It may also be necessary to complete certain portions of Aht Urhgan Mission 9: Undersea Scouting.Verification Needed

Connecting Areas

Map 1 does not lead to Nyzul Isle Staging Point, it only connects the two maps of Caedarva Mire.

Other than that, Nyzul Isle Staging Point is the hub of Alzadaal: all teleports lead to and from its map. To reach it without using the Runic Portal, head out of Al Zahbi to Bhaflau Thickets (F-6), and follow the first teleport route backwards.

Notes

The Alzadaal Undersea Ruins may be entered by trading an Imperial Silver Piece to the Immortal blocking the path at any of the entrances, by possessing a Remnants Permit, or by possessing a Captain Wildcat Badge. Navigation in Alzadaal is accomplished using teleporters which connect all but one of the maps, and thus several areas of Aht Urhgan.

Involved in Quests/Missions

Quest Type Starter Location
Transformations AF (BLU) Waoud Aht Urhgan Whitegate (J-10)
Mission Country Starter Location
Aht Urhgan Mission 9: Undersea Scouting Aht Urhgan Naja Salaheem Aht Urhgan Whitegate (I-10)

NPCs Found Here

Name Location Type
Shahayl J-8 Assault NPC

Mobs Found Here

Name Level Drops Steal Family Spawns Notes
Qiqirn Poulterer
76-78 Verification Needed ?? ?? Qiqirn L, S, Sc
Qiqirn Goldsmith
76-78 Verification Needed ?? ?? Qiqirn L, S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Maps

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