Job: Paladin
Family: Antica
Crystal: Dark
Weak to: Wind







Western Altepa Desert


Respawn:5 minutes

A, L, H, Sc

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Historical Background

In Roman society, the Hoplomachus (alternatively called the Samnite) was a type of gladiator. They were considered the "standard" gladiator. Their weapon and armor was based on the garb of the soldiers of Samnium, a kingdom in southern Italy which the Roman Republic defeated and annexed around 80 BCE. They were part of the heavy class of gladiators (Hoplomachus/Samnite, Thracian, Murmillo), wearing a standard Roman helmet, the Galea (open face, wide sideguards, a slightly raised crest and a plume), a large, rectangular curved shield (the Scutum), metal wrist guards, metal greaves. They used a Gladius, a short-sword, the standard sword for Roman soldiers. Their most common adversaries were the other heavy-class gladiators: Thracians and Murmillos. The name Hoplomachus derives from what the Romans envisioned Greek soldiers to be. The Hoplomachus however, does not resemble the Hoplite of Ancient Greece.

Like the Final Fantasy XI Job System, all types of Gladiators in Ancient Rome were designed to give balanced and fair matches. They were rarely pitted against the light-classes of gladiators, the Secutor or the Retiarius, and their primary opponents were the Murmillo and the Thracian. While the Hoplomachus/Samnite had the largest shield of all gladiators, their face was exposed and their body had little armor on it otherwise (the Murmillo has a smaller shield, but has some body armor and a protected face & the Thracian has a tiny shield, but has the most body armor and a protected face).

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