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All mobs in the game are part of a set of families. Some families are more adept at killing certain other families. What the below charts mean is that, for example, Beasts are better at killing Lizards, which are better at killing Vermin, etc. You can see that it loops at the end.

Beastmaster[]

As a Beastmaster, it is your job to learn these family weaknesses and exploit them by choosing a pet that's better at killing your chosen prey. Note that not all of the mobs below are charmable.
The effect of properly following this chart is intimidation. Intimidation causes your prey to lose a turn, so to speak, and it doesn't attack. Intimidation messages appear in your chat log as "The Steppe Hare is intimidated by the Strolling Sapling". It functions like paralysis, and stacks with any other paralysis effects (such as from the spell Paralyze or Ice Spikes). Beastmasters themselves eventually learn many of these "Killer Traits".

Blue Mage[]

As a Blue Mage, it is your job to learn these family weaknesses and exploit them by using abilities learned from a family that's better at killing your chosen prey. For example, by using a spell learned from a mob in the Reptilia System against a mob in the Insect System, you can maximize your spell accuracy and damage. Also, by setting certain combinations of spells, you can obtain various killer effects.

First Ecosystem[]

Beasts[]

Animal System

Rabbits
Sheep
Rams
Dhalmel
Tigers
Opo-opo

Coeurls
Buffalo
Manticores
Behemoths
Cerberus
Marids

Beasts > Lizards

Lizards[]

Reptilia System

Lizards
Wivres
Efts
Raptors
Bugards
Adamantoise

Lizards > Vermin

Vermin[]

Insect System

Chigoes
Bees
Crawlers
Beetles
Flies
Scorpions
Spiders
Antlions
Diremites
Wamoura
Wamouracampa

Vermin > Plantoids

Plantoids[]

Plant System

Mandragora
Flytraps
Saplings
Morbols
Treants
Sabotenders
Goobbues
Funguars

Plantoids > Beasts

Second Ecosystem[]

Aquans[]

Water System

Pugils
Orobon
Crabs
Sea Monks
Uragnites

Aquans > Amorpha

Amorpha[]

Soft System

Slimes
Hecteyes
Leeches
Worms
Flans

Amorpha > Birds

Birds[]

Bird System

Birds
Rocs
Apkallu
Giant Bats
Bat Trios
Cockatrice
Hippogryphs
Colibri

Birds > Aquans

Third Ecosystem[]

Undead[]

Undead System

Corses
Doomed
Fomor
Ghosts
Vampyr
Hounds
Qutrub
Shadows
Skeletons

Undead <=> Arcana

Arcana[]

Arcana System

Acroliths
Bombs
Cardians
Clusters
Khimairas
Spheroids
Dolls
Evil Weapons
Golems
Magic Pots
Mimics
Snolls

Fourth Ecosystem[]

Dragon[]

Dragon System

Dragons
Hydra
Wyrms
Wyverns
Puks
Pet Wyverns

Dragon <=> Demon

Demon[]

Demon System

Ahriman
Demons
Imps
Dvergar
Taurus
Soulflayers

Fifth Ecosystem[]

Lumorian[]

Lumorian System

Aern
Xzomit
Hpemde
Phuabo
Euvhi
Yovras

Luminian <=> Luminion

Luminion[]

Luminion System

Ghrah
Zdei

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