Mission Name: Assault Mission - Azure Ailments
Mercenary Rank: Second Lieutenant
Start NPC: Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point: Mamool Ja Staging Point
Objective: Gather pathological data
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders: To protect against an outbreak of the dreaded kraken flu, data is required on the effects of the disease. Healthy volunteers are wanted to travel to the Mamool Ja Training Grounds and collect important supplies.
Time Limit:
Reward: Mamool Ja Training Grounds Assault Points
  • 3 Members:
  • 4 Members:
  • 5 Members:
  • 6 Members: 1050 (5 ailments)
  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Bugard

75

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A

Huge Spider

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A

Leech

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A

Mamool Ja Warder (WHM)

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

6

A

Pit Lindwurm

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A

Poroggo

75

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A

Slavering Lizard

75

  • Immune to:
  • Strong to:
  • Susceptible to: Charm
  • Weak to:

8

A

Qiqirn Huckster

75

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Drops

Ancient Lockbox
Hi-Ether Tank
Hi-Potion +3
Hi-Reraiser
??? Sash
Ksi Sash
Talisman Obi
Lugworm Belt
Silver Obi +1
??? Box
Wild Onion
Kaolin
??? Earring
Beetle Earring
Bone Earring
Silver Earring
Eta Earring

Walkthrough

Become afflicted by at least 5 status ailments from the enemies in the area.


Going east first is a good idea. Raptors, spiders, and Qiqrin are there. Three spiders, a lot of raptors (probably all eight), and three Qiqrin on the ramp going up. Amnesia runs out pretty fast, so pulling them on the upper level (after slow and disease are turned in) to the NPC is a good idea. That's 3/5

North gave leeches, all eight. West gave all eight bugards. East had lizards. I chose west because petrification would have been bad.

Won as rdm, drk/whm, sam, nin. 1350 pts first win without the band. I told the SAM to stand behind me (NIN) for foul breath. Then we ran to the ramp, pulled spiders, linked mamools and spiders. Sleepga is useful here, so is cure IV. Pulled qiqrins to the NPC, got amnesia, killed them off. Went north to leeches, then got bugards. Finished with three minutes left. It's probably trioable, just need to give the monsters TP quickly, have sleepga, and a healer. Guessing a NIN, DD and RDM could trio it. After getting five ailments, talk to the npc twice, once to turn the 5th ailment in, once to finish the assault. NPC didn't ask if we wanted to end so you just need five.

Seems easy overall.

Notes

  • Charmed monsters will not despawn when released.
  • A simple strategy for this is to have a healer, someone who can serve as a DD/tank, and someone with Summoner sub to pull using Carbuncle. This eliminates the need for Sleepga.
    • Easily trioed as WAR/SMN, WAR/NIN, and RDM/WHM using this strategy.
    • All mobs were fought next to the NPC to avoid having the status effect wear too soon.
    • Kraken Club is great for feeding mobs TP in this Assault.
  • Beastmaster is also a good puller job for this. I'd suggest pulling the non-charmable mobs with a charmable pet first. Let your pet build TP then release your pet and let it use it's TP on you. You can charm the mob right after it uses it's TP. This way you can get a few chances of the move out of your pet without killing it.
    • Easily trioed as NIN/WAR, BST/WHM, BST/WHM. Just have the NIN stand by the NPC and have the BST/WHM's use different pets and pull the noncharmable mobs and when you pet has tp release it and let it use tp on NIN then recharm.
    • Possilbe to trio as all BST, I'd suggest building tp on Bugards with different types of pets and have someoene stand in front of the Bugard with all pets on same side. Then after Bugard dies take turns using tp on pets while being in aoe range, Then recharm and pull another bugard. After getting awful eye start building tp on other pets.

Map

MamoolJaTrainingGrounds8.png
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