Mission Name: Assault Mission - Better Than One
Mercenary Rank: First Lieutenant
Start NPC: Famad - Aht Urhgan Whitegate (L-10)
Staging Point: Halvung Staging Point
Objective: Defeat Black Shuck
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders: Recently there have been multiple reports of a three-headed beast attacking traders en route to Al Zahbi. You are to travel to its rumored lair in the Lebros Cavern and slay the monster.
Time Limit: 30 minutes
Reward: Lebros Cavern Assault Points
  • 3 Members: 1500
  • 4 Members: 1500
  • 5 Members: 1500
  • 6 Members: 1500
  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Black Shuck

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

1


Nocuous Inferno

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8



A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Drops

Ancient Lockbox
Hi-Ether Tank
Hi-Potion +3
??? Shield
Caballero Shield
Maple Shield
Elm Shield

Walkthrough

  • Black Shuck uses Draw In on whoever has hate.
  • Scorching Lash (cone-effect damage)
  • Ululation (AoE paralyze)
  • Black Shuck will occasionally howl. After doing so, it will use one of the following abilities:
    • Gates of Hades (massive AoE fire damage & Burn).
    • Lava Spit (cone attack fire damage, absorbed by multiple shadows; also gives Black Shuck Blaze Spikes)
    • Large attack bonus
    • Summon eight Nocuous Inferno (Fire Elementals) The elementals can cast all the usual spells, cannot be slept or silenced, and are fairly durable. They do not immediately attack when summoned, but will mill about the arena and attack anyone casting magic within their range of aggression, just as normal elementals do. After a party wipe, once Black Shuck is engaged again, the Elementals will despawn, however they do have a chance to respawn. One suggested strategy for dealing with these elementals is to have one mage run by them all while casting, to gather them together and pull them away from the main fight.
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