Mission Name: Assault Mission - Breaking Morale
Mercenary Rank: Lance Corporal
Start NPC: Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point: Mamool Ja Staging Point
Objective: Steal the supplies
Recruitment: Lv.60, 3-6 mercenaries
Mission Orders: Scouts report that the new Mamool Ja soldiers have received supplies from their families. Destroy Mamool Ja morale by stealing these supplies while being careful to remain undetected.
Time Limit: 15 minutes
Reward: Mamool Ja Training Grounds Assault Points
  • 3 Members: 1333
  • 4 Members: 1200
  • 5 Members: 1067
  • 6 Members: 933

Varies based on items collected. Each chest less than 8 is a 66.6 point deduction, rounded down.



Monster Level Strengths Weaknesses Spawns


Mamool Ja Recruit (Mamool Ja Fighter)

  • Immune to:
  • Strong to:

A, T(S), L

Mamool Ja Trainer (Mamool Ja Mage)

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

A, T(S), L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime


Ancient Lockbox
Hi-Potion +2
Hi-Potion Tank
??? Polearm
Spark Spear
??? Sword
Storm Scimitar
Gust Claymore
Uchigatana +1
Pealing Anelace
??? Box
Imperial Tea Leaves
Lamian Armlet
Mamool Ja Collar
Wild Onion
Wamoura Cloth
Toolbag (Mizu)
Toolbag (Kawa)
Poroggo Hat


Open coffers and give the items in them to the NPC at the start without getting caught.

  • The start point, the Rune of Release spawn and the NPC you give items to are all in the same spot at the north side of the map.
  • All Mamool Ja are true sight, but you can use Viscous Liquid barrels to disguise yourself as a Mamool Ja.
    • While in the costume no monsters will aggro you, but the costume wears off when you open a coffer.
    • The Mamool costume inflicts a heavy poison effect (15 dmg/tick) and slightly lowers running speed.
      • Stoneskin, Regen, and Bard Paeons can slightly lessen the poison effect in order to keep the costume on longer.
      • Use of the Pitchfork +1 event item can help negate the decreased running speed effect.
  • If you are seen by the Mamool Ja Trainers they will automatically take your supplies, send them back to the coffer, and teleport you to a "prison" on the east side of the map next to the Viscous Liquid.
    • Mamool Ja Trainers below bridges can see PCs running across bridges if they take the costume off. Keep the costume on until you reach a chest or are certain there are no trainers along the way.
  • The Mamool Ja Recruits will aggro and attack. You can lose aggro from them by getting teleported by the Mamool Ja Trainers.
    • Mamool Ja Recruits can also be slept or lullabied, and will lose aggro if you are far enough away when they wake.
    • If you have an item, you can just try to outrun them to the NPC. If you beat them to the NPC and talk to the NPC, the NPC will take your item and the mammol ja will deaggro.
  • Five of the eight chests can only be reached from the prison. The other three can be reached from the start point, but are usually best collected on the way back to the NPC from one of the other chests.




Temporary Item


1 (I-7) Top Wild Rabbit Tail
  • NE corner, up the ramp to the east of the NPC tunnel.
    • Best collected on the way back from grabbing #3 or #8.
    • You can also get it from the starting position: Exit out of the tunnel and break left. You'll eventually see a ramp to your left. Go up and follow the path around to the chest. You can go back to the NPC with no problem by traveling back on the top floor and dropping down to the entrance of the starting area. Be sure not to get too close to the ledge if there are mages running around the area, they can see and teleport you from down below.
2 (H-7) Ground Fighting Fish Tank
  • Near a tree directly south from the cave mouth of the start point.
    • This chest can be picked up easily by someone coming back with Chest #3, #4, or #7.
3 (H-7) Top Gilt Glasses
  • On the eastern island. Must start from the "Prison".
    • Get caught by a trainer, use the Mamool costume and head to H-8 by making a right from the costume room. Head north across a bridge to an island with a chest.
    • After getting this, you can drop down to the west to hit Chest #2.
4 (H-8) Top Torn Epistle
  • On the western island. Must start from the "Prison".
    • From Chest #3, continue along the bridges to the north, west and south. You will come to another island. There is a chest on this island as well.
5 (G-7) Mid Attohwa Ginseng
  • Under a bridge on the western wall. Must start from the "Prison".
    • From Chest #4, go west across the bridge and then follow the wall around to the north. Just before the wall turns to the east there is a chest hiding below a small bridge. You can drop down to pick it up or just grab it from on top of the bridge, then continue along the raised platform.
6 (G-7) Top Mamool Ja Collar
  • In a tunnel at the NW corner of the map. Must start from the "Prison".
    • From Chest #5, continue to follow the wall around to the north and into a tunnel to find the chest.
7 (H-9) Ground Divination Sphere
  • The far south chest. Most convenient to start from the "Prison".
    • Don't bother with the costume for this one.
    • From the Prison, head around to H-8 and then follow the left wall and drop down to the tunnel opening where the chest is.
    • Once you get the chest I suggest going to the right after you exit the tunnel and make your way around back to the exit. There were less mamool wandering around that area.
8 (I-8) Mid Goblin Die
  • On a ledge in the SE corner. Must start from the "Prison".
    • You need to pass one Mamool Ja Trainer to get to this chest. Either you can use the costume, bring another player as a distraction, or just run past while its back is turned.
    • From the Prison, follow the right wall around to H-8. Avoid the mage there and continue to the right. Shortly after making a right you should see a chest below you on a ledge. Drop off the bridge to reach it.
    • Try to grab Chest #1 on your way back to the NPC.
  • The number of items you get to the NPC determines your reward. There is a minimum amount to win. Once you get the "give up" option at the NPC, choose to spawn the Rune of Release, and receive your rewards. You cannot turn anymore items in after choosing "give up."


  • It is possible to complete this assault by returning only two items if you have three people.
  • The chests can be divided into three groups:
    • The four along the bridge path (#3-#6)
    • The other two you get starting from the prison (#7, #8)
    • The two you get on the way back from picking up another one (#1, #2)
  • So if nobody gets caught you should be able to get all the chests in 6 trips
    • In a party of three, that means two trips each, first #4-#6, then #3/#7/#8 (for example).
    • Pick up #1 and #2 as convenient.
  • If you have a Bard, have everyone gather at the prison first for Troubadour Paeon to go for #3-6.
  • RDM/THF is good for making the run to #6, with Stoneskin, Regen and Flee.
  • One person can grab #3, #2 and #1 in a single trip pretty quickly.


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