Mission Name: Assault Mission - Deserter
Mercenary Rank: Chief Sergeant
Start NPC: Bhoy Yhupplo - Aht Urhgan Whitegate (L-10)
Staging Point: Ilrusi Atoll Staging Point
Objective: Locate the agents
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders: Agents of our Anti-Corsair Task Force have gone AWOL and are hiding somewhere in Ilrusi. Your mission is to swiftly disarm the deviants and take them into custody. All information on these criminals is highly classified and any disclosure of their identity is strictly prohibited.
Time Limit: 30 minutes
Reward: Ilrusi Atoll Assault Points
  • 3 Members:
  • 4 Members:
  • 5 Members:
  • 6 Members:

Varies based on the number of enemies killed rather than forced to surrender. A 120 point penalty is assessed for each enemy killed.

  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

D5J2-MERROW

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

2

D5R3-MERROW

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

2

D5S1-MERROW

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

2

Draugar

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

10

K22B6-LAMIA

76-78

  • Immune to: Sleep
  • Strong to:
  • Susceptible to:
  • Weak to:

2

K22H3-LAMIA

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

2

K22P2-LAMIA

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

2

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Drops

Ancient Lockbox
Hi-Ether Tank
Hi-Potion +3
Hi-Reraiser
??? Necklace
Mu Necklace
Gorget +1
??? Ring
Brass Ring
Copper Ring
Epsilon Ring
??? Box
Distilled Water
Little Worm
Lamian Armlet
Rusty Bucket
Willow Fishing Rod
Istakoz


Walkthrough

Break the weapons of at least one enemy. Disarm all 12 Lamia & Merrow for full points. Points are deducted for each enemy killed rather than forced to surrender.

  • You start off at (H-9) next to an NPC.
  • The agents are the Lamiae and Merrows that are roaming around.
  • The NPC at the start tells you that you need to subdue them, but don't kill them.
    • "Your mission is to swiftly disarm the deviants and take them into custody."
  • To succeed, you must break their weapons.
    • The only thing that makes a mob's weapon break is critical hits.
    • A Monk using Backhand Blow or SATA from a Thief or /THF will be useful.
    • Any weapon skill that has "Critical damage" or "Chance of critical hits vary with TP" will help too.
  • Once the weapon is broken you get a message, "The target has thrown down its weapon," and it becomes an NPC. Further clicking on it says "The target has surrendered."
  • You only need to disarm one to win the Assault.
  • In order to unlock the Rune of Release, talk to the NPC at the start. He will ask you if you want to abort. Choosing "Yes" unlocks the Rune of Release. If you kill / disarm all 12 Lamia / Merrow, that automatically unlocks the Rune as well.

Notes

  • This mission is easily trioable by two WAR/NIN and a RDM/WHM, assuming your goal is success rather than getting as many points as possible.
  • The number of critical hits it takes for an enemy to surrender seems random. A Warrior offhanding Kraken Club and using Mighty Strikes easily caused one enemy to surrender but failed to have the same effect on another.

Map

IlrusiAtoll3.png
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