Mission Name: Assault Mission - Saving Private Ryaaf
Mercenary Rank: Superior Private
Start NPC: Lageegee - Aht Urhgan Whitegate (L-10)
Staging Point: Dvucca Isle Staging Point
Objective: Find the survivors
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders: A squad sent in to search for the Seagull Phratrie hideout has failed to report. Find any survivors, especially one Private Ryaaf, a relative of the Galeserpent General.
Time Limit: 30 minutes
Reward: Periqia Assault Points
  • 3 Members: 1100
  • 4 Members: 990
  • 5 Members: 880
  • 6 Members: 770
  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Cursed Chigoe

  • Immune to:
  • Strong to:

A, T(S), T(H)
Additional Effect: Curse

Experimental Undead (Fomor)

76-82

  • Immune to:
  • Strong to:

A, T(S), JA

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Drops

Ancient Lockbox
Hi-Potion +3
Hi-Reraiser
Hi-Potion Tank
Hi-Ether Tank
??? Shield
Storm Shield
Maple Shield
Mahogany Shield
Lauan Shield
??? Box
Cleaning Tool Set
Brz. Subligar +1
Slacks
Slops
Igneous Rock
Rotten Quiver
Bone Chip
Leather Trousers
Gold Ore
Qiqirn Sandbag
Apple Mint
Acid Bolt Quiver
??? Axe
Pickaxe
??? Polearm
Brass Zaghnal
Holly Pole +1
Spark Spear
Willow Wand +1
Yigit Staff

Walkthrough

Find the three missing NPC's.

  • You start at (I-7).
  • Each of the 5 rooms marked in blue on the map contains:
    • A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor.
    • 3 Cursed Chigoes.
  • There are also true seeing Fomors wandering in the tunnels.
    • The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
    • These are completely avoidable.
    • It is easy to simply have one person run by a fomor and continue running until hate is lost. Just make sure you don't run into another fomor but as long as you don't stop or run into a deadend, the fomor will never catch you.
      • A WHM/BLM with NO +running speed gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as whm/blm and lost aggro successfully.
      • A SMN or /SMN can use a pet to attack any fomor in the way and run away.
      • Bind + running away works perfectly.
        • Note: a 75BLM/WHM could not land Bind, even with Elemental Seal.
        • Note: a 75 MNK/NIN ran for 5 mins and did not lose aggro or gain any ground on the fomor.
      • If you are in melee range before you try to run away, you will not be able to outrun them.
  • Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
    • If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor. They seem to be a bit faster but I had no problem as a whm.
      • Be careful when they deaggro; the fake NPC does not run back but instead it hunches-over once again and slides back to its prison on its behind. They can be very hard to see depending on the lighting in the area and your monitor/TV.
    • You will need to deal with the chigoes in the room.
      • A popular strategy for this is to have a SAM/THF, THF/SAM, or some other job combination with SAM and another job that can use the Dagger Weapon Skill Cyclone. Since Cyclone is a magical, AoE weaponskill, it is guaranteed to hit all chigoes in range, killing them instantly. Using a SAM or /SAM frees you from meleeing for TP.
      • A PUP's automaton can one shot chigoes by using flash or provoke on the mob.
      • There is a chance for the weapon skill Circle Blade to miss the additional Cursed Chigoes.
    • There are exactly 5 possible patterns of NPC positions. If you visit the North and West rooms first you are guaranteed to encounter no more than one fake prisoner.
Pattern North West South East Center
1 Balarahb Rhagmakah Ryaaf
2 Rhagmakah Ryaaf Balarahb
3 Ryaaf Rhagmakah Balarahb
4 Balarahb Ryaaf Rhagmakah
5 Rhagmakah Balarahb Ryaaf
  • Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
    • The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless.
    • Put weight on these directions!!
    • Check either North or Center hunched-over figures first. DON'T check East first!
Pattern North West South East Center
NPC North West West East South
Fomor East East East East East

Notes

Map

Map-1578834510.png
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