Classic FFXI community
Register
Advertisement

Job Overview

Blue Mage


After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.




Job Abilities

Level  Name
01  Azure Lore
25  Burst Affinity
40  Chain Affinity
75 (Merit)  Convergence
75 (Merit)  Diffusion


Job Traits

Level  Name
75 (Merit)  Enchainment
75 (Merit)  Assimilation


Blue Magic

Main article: Blue Magic

Acquiring Blue Magic

  • Blue Mages may learn special abilities (known as Blue Magic) used by the monsters they defeat.
  • Blue Mage must be set as main job.
  • The monster must use the ability during combat.
  • The Blue Magic spell can be learned 27 or less Blue Magic Skill levels below the skill cap of the Spell's Job Level. A capped Blue Magic Skill is necessary to learn Spells as early as possible. See Blue Magic Skill for an in-depth explanation of this game mechanic.
  • The Blue Mage must not be KO'd when monster defeated.
  • It is possible to learn spells from monsters that are Too Weak for your level.
  • It is possible to learn spells from monsters that are attacking someone outside of your party if you claimed the monster.
  • It is possible to learn Blue Magic from BCNM's, Besieged, Assault and Salvage.
  • It is not necessary to be the target of a monster's special ability in order to learn Blue Magic.
  • It is not possible to learn Blue Magic if Call For Help has been used on the target. Verification Needed

Using Blue Magic

  • Unlike other magic spells, it is not possible to use Blue Magic as soon as it is acquired. First, the spells you wish to use must be set.
  1. Point Total/Maximum. Each Blue Magic spell is assigned a point value (Blue Magic points). The level of the Blue Mage determines the maximum number of points available for setting spells.
  2. Maximum Number of Set Spells. The maximum number of Blue Magic spells that can be set to be active at one time is also determined by the Blue Mage's level. This maximum number may decrease when the Blue Mage is under a level restriction and so the set numbers are assigned a color for easy reference.

Blue Magic Limits

Level Blue Magic Points Spell Set Max.
1 - 10 10 6
11 - 20 15 8
21 - 30 20 10
31 - 40 25 12
41 - 50 30 14
51 - 60 35 16
61 - 70 40 18
71 - 75 45 20

Spell List

Blue Magic Spell Tool

Legend
B P S M
Blunt  Piercing  Slashing  Magic   (color coded to element)
Level  Spell  Type
1  Sandspin M
1  Pollen M
1  Foot Kick S
4  Power Attack B
4  Sprout Smack B
4  Wild Oats P
8  Metallic Body M
8  Cocoon M
8  Queasyshroom P
12  Battle Dance S
12  Head Butt B
12  Feather Storm P
16  Helldive B
16  Healing Breeze M
16  Sheep Song M
18  Bludgeon B
18  Cursed Sphere M
18  Blastbomb M
20  Blood Drain M
20  Claw Cyclone S
22  Poison Breath M
24  Soporific M
26  Screwdriver P
28  Bomb Toss M
30  Wild Carrot M
30  Grand Slam B
32  Sound Blast M
32  Chaotic Eye M
34  Death Ray M
34  Smite of Rage S
36  Digest M
36  Pinecone Bomb P
38  Blank Gaze M
38  Jet Stream B
38  Uppercut B
Level  Spell  Type
40  Mysterious Light M
40  Terror Touch B
42  Venom Shell M
42  MP Drainkiss M
44  Blitzstrahl M
44  Stinking Gas M
44  Mandibular Bite S
46  Magnetite Cloud M
46  Geist Wall M
46  Awful Eye M
48  Refueling M
48  Blood Saber M
48  Sickle Slash B
48  Jettatura M
50  Ice Break M
50  Self-Destruct M
50  Frightful Roar M
52  Cold Wave M
52  Filamented Hold M
54  Hecatomb Wave M
54  Radiant Breath M
56  Feather Barrier M
58  Magic Fruit M
58  Flying Hip Press M
58  Light of Penance M
Level  Spell  Type
60  Death Scissors S
60  Dimensional Death B
61  Maelstrom M
61  Eyes On Me M
61  Bad Breath M
62  Memento Mori M
62  Body Slam B
62  1000 Needles M
63  Spinal Cleave S
63  Frenetic Rip B
63  Frypan B
63  Hydro Shot B
64  Feather Tickle M
64  Yawn M
64  Voracious Trunk M
65  Infrasonics M
65  Zephyr Mantle M
66  Frost Breath M
66  Sandspray M
67  Diamondhide M
67  Enervation M
68  Warm-Up M
68  Firespit M
69  Tail Slap B
69  Hysteric Barrage B
70  Amplification M
70  Cannonball B
71  Lowing M
71  Heat Breath M
72  Disseverment P
72  Saline Coat M
73  Ram Charge B
73  Mind Blast M
73  Temporal Shift M
74  Actinic Burst M
74  Magic Hammer M
74  Reactor Cool M
75  Exuviation M
75  Plasma Charge M
75  Vertical Cleave S


Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Sword A- 6 114 269
 Club B- 5 109 240
 Evasion C- 5 105 220
 Parrying D 4 101 210


Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Blue Magic A+ 6 114 276

See Blue Mage Skill Caps for a by-level breakdown of weapon skill limits.

Artifact Equipment

Artifact Set
Level Artifact
40  Immortal's Scimitar
52  Magus Charuqs
54  Magus Shalwar
56  Magus Bazubands
58  Magus Jubbah
60  Magus Keffiyeh
Artifact Set +1
Level Artifact
74 Magus Charuqs +1
74  Magus Shalwar +1
74  Magus Bazubands +1
74  Magus Jubbah +1
74  Magus Keffiyeh +1
Relic Set
Level Relic
70 Mirage Mantle
71 Mirage Charuqs
72 Mirage Shalwar
73 Mirage Bazubands
74 Mirage Jubbah 
75 Mirage Keffiyeh
 
Relic Set +1
Level Relic
75  Mirage Keffiyeh +1
75  Mirage Jubbah +1
75  Mirage Bazubands +1
75  Mirage Shalwar +1
75  Mirage Charuqs +1

Blue Mage Guides

Advertisement