Blue Magic

Acquiring Blue Magic

Blue magic is acquired by “learning” the special abilities of monsters.
  1. You can only learn the special abilities of monsters when Blue Mage is set as your main job.
  2. You have a chance to acquire blue magic when defeating a monster that has used a learnable special ability.
  3. You are unable to learn Blue Magic if your current Blue Magic Skill is 27Verification Needed levels below the level of the Blue Magic you wish to learn (the blue magic level of the ability you wish to learn is equal to the blue magic skill cap at the ability's level). This means that after level 50, when the increase in Blue Magic from level to level goes from +3 to +5, the level range at which you can learn spells decreases from around 10 to around 6. Therefore, you cannot learn Magic Fruit (58) at all until your Blue Magic is capped at level 52, you cannot learn Dimensional Death until it is capped at 54, etc. Frightful Roar may not be acquired in Phomiuna Aqueducts either, as the skill level between the cap of 40 and the cap of 50 is 30 levels. There may be a reduction of the learning % at a Blue Magic Skill difference of 21Verification Needed.
  4. The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to blue magic skill and therefore makes your learning level range an additional 3 levels if your skill is capped, increasing the level distance from 6 to 9.
  5. It is possible to learn blue magic from monsters that never give XP (e.g. BCNM enemies, some quest NMs).
  6. You will not acquire blue magic if you are KO'd when a monster is defeated.
  7. It is not necessary to be the target of a monster's special ability in order to learn blue magic, or even be close enough to get a log message about it using the ability.
  8. It is possible to learn spells in Besieged. In order to do so, a party or alliance member must land the killing blow to the mob that uses the move you wish to learn.
  9. Even if you "Call for Help" you can still learn the spell.

Learning Tips

  • Azure Lore does not improve learning chances.
  • Below 25% HP, monsters will use their TP immediately upon reaching 100%. Before then, they will use it randomly.
  • It is possible to learn spells with higher level members in your party.
  • It is possible to learn Blue Magic from monsters that check "Too Weak".
  • Wearing the Magus Bazubands, which can be worn at level 56, further increases your chances at learning blue magic. It is not known how large the chances become after equipped.
  • Bludgeon gives mob 30% TP on full-hit making it a great spell for getting mob down to 25% health and enough TP to use TP attack.
  • Using no weapon is a safe way to learn higher level spells from too weak mobs.
    • Using ninja, thief, warrior or monk sub may over power your attacks if you have leveled hand to hand (this applies to any other jobs that have h2h skill)
  • Dia gives 10% TP to mob with minimal DoT damage, making it a good spell to spam for feeding mob TP.

Setting Blue Magic

Unlike other magic spells, it is not possible to use blue magic as soon as it is acquired. First, the spells you wish to use must be “set.”
Level Blue Magic Points Maximum Set Spells
1-10 10 6
11-20 15 8
21-30 20 10
31-40 25 12
41-50 30 14
51-60 35 16
61-70 40 18
71-75 45 20

1. Point Total/Maximum

  • Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.

2. Maximum Number of Set Spells

  • The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
  • Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Please be aware that any time blue magic spells are set, the blue mage will be unable to cast any spells for 1 minute. The one minute timer does not apply when spells are set within your Mog House or Rent-A-Room.
  • By setting certain spells combinations, you will gain certain job traits.

Regarding Blue Magic Spells

  • The help text for blue magic contains various types of information.
  1. Blue magic spell name
     
  2. Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
  3. Blue magic type (Physical/Magical) - There are two types of blue magic spells--physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
     
  4. Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relation between different monster families.
     
  5. Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.
     
  6. Usable level - The minimum level required to cast the spell.
     
  7. MP cost - The amount of MP required to cast the spell.
     
  8. Blue magic points - The number of points required to set the spell.
     

Using Blue Magic

There are certain things to note about Blue Magic Spells that are the same or differ slightly from other types of magic.
  1. You can be interrupted while casting Blue Magic (unlike Bard Songs), though like other magic, chances of interruption decrease as your Blue Magic skill level rises.
  2. Blue Magic Spells that have an elemental component can be used to your advantage if you know a mobs weakness (Just like Elemental Magic)
  3. Unlike all other types of Magic, Blue Magic Spells are stronger against certain ecosystems of mobs, and weaker against others; For example: Sprout Smack is acquired from Saplings (From the Plantoid ecosystem). Since it is a plantoid ability, it will be stronger against Beast type mobs (see Beast Strength Chart) and weaker against Vermin type mobs.
  4. Magical type Blue Magic Spells will do more damage against mobs that are weak to Magic (I.E. Elementals, Jellies, etc), and less damage against those strong against Magic.
  5. Physical type Blue Magic Spells can do more damage against mobs that are weak to a specific type of physical damage (blunt, piercing, slashing), and less damage against Mobs that are strong against physical attacks (Elementals, Jellies, etc.)
  6. Enemy gains 10% TP for every non-zero damage hit. For physical multi-hit spells such as Disseverment, target enemy will gain 50% TP when all 5 hits landed with non-zero damage.

Equipment that Enhances this Skill

Name Lvl Slot Effects Jobs Obtained
Magus Jubbah 58 Body +15 BLU Quested
Magus Jubbah +1 74 Body +15 BLU Limbus
Immortal's Earring 60 Ear Latent: +5 BLU BCNM
Mirage Keffiyeh 75 Head BLU Dynamis
Mirage Keffiyeh +1 75 Head +5 BLU Dynamis
Ksi Sash 75 Waist Salvage: +3 MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP Assault

Blue Magic Spells

Level Spell Family Type MP Blue points Stat bonus Cast Recast Description
1 Sandspin Worm M 10 2 VIT+1 1.5s 9.75s Deals an area attack earth damage to enemies within range. Additional effect: Accuracy Down.
1 Pollen Bee M 8 1 CHR+1 HP+5 2s 5s Restores HP.
1 Foot Kick Rabbit P 5 2 AGI+1 0.5s 6.5s Deals critical damage. Chance of critical hit varies with TP.
4 Power Attack Beetle P 5 1 MND+1 0.5s 7.25s Deals critical damage. Chance of critical hit varies with TP.
4 Sprout Smack Sapling P 6 2 MND+1 0.5s 7.25s Additional effect: Slow. Duration of effect varies with TP.
4 Wild Oats Mandragora P 9 3 CHR+1 HP+10 0.5s 7.25s Additional effect: Vitality Down. Duration of effect varies with TP.
8 Metallic Body Crab M 19 1 N/A 7s 60s Absorbs a certain amount of damage from physical attacks and magical attacks.
8 Cocoon Crawler M 10 1 VIT+3 1.75s 60s Enhances defense.
8 Queasyshroom Funguar P 20 2 HP-5 MP+5 2s 15s Additional effect: Poison. Duration of effect varies with TP.
12 Battle Dance Orc P 12 3 DEX+2 1s 10s Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
12 Head Butt Quadav P 12 3 DEX+2 0.5s 10s Damage varies with TP. Additional effect: "Stun."
12 Feather Storm Yagudo P 12 3 CHR+2 HP+5 0.5s 10s Additional effect: Poison. Chance of effect varies with TP.
16 Helldive Bird P 16 2 CHR+1 HP+5 0.5s 11.25s Damage varies with TP.
16 Healing Breeze Dhalmel M 55 4 CHR+2 HP+10 4.5s 15s Restores HP for party members within area of effect.
16 Sheep Song Sheep M 22 2 CHR+1 HP+5 3s 60s Puts all enemies within range to sleep.
18 Bludgeon Cardian P 16 2 STR+1 0.5s 11.75s Delivers a threefold attack. Accuracy varies with TP.
18 Cursed Sphere Fly M 36 2 MND+1 3s 19.5s Deals water damage to enemies within area of effect.
18 Blastbomb Warmachine M 36 2 STR+1 2.25s 15s Deals fire damage to enemies within area of effect. Additional effect: "Bind."
20 Blood Drain Giant Bat M 10 2 HP-5 MP+5 4s 90s Steals an enemy's HP. Ineffective against undead.
20 Claw Cyclone Tiger P 24 2 VIT+1 1s 19.75s Damages enemies within area of effect with a twofold attack. Damage varies with TP.
22 Poison Breath Hound M 22 1 MND+1 3s 19.5s Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
24 Soporific Flytrap M 38 4 HP-5 MP+5 3s 26s Puts all enemies within range to sleep.
26 Screwdriver Pugil P 21 3 VIT+1 CHR+1 HP+10 0.5s 14s Deals critical damage. Chance of critical hit varies with TP.
28 Bomb Toss Goblin M 42 3 STR+2 3.75s 24.5s Throws a bomb at an enemy. Deals an area attack fire damage to enemies within range.
30 Grand Slam Gigas P 24 2 INT+1 1s 4.25s Delivers an area attack. Damage varies with TP.
30 Wild Carrot Rabbit M 37 3 HP+5 2.5s 6s Restores HP for the target party member.
32 Sound Blast Cockatrice M 25 1 N/A 4s 30s Lowers Intelligence of enemies within range.
32 Chaotic Eye Coeurl M 13 2 AGI+1 3s 25s Silences an enemy.
34 Death Ray Hecteyes M 49 2 HP-5 MP+5 4.5s 29.25s Deals dark damage to an enemy
34 Smite of Rage Evil Weapon P 28 3 AGI+3 0.5s 13s Damage varies with TP.
36 Digest Slime M 20 2 HP-5 MP+5 4s 90s Steals an enemy's HP. Ineffective against undead.
36 Pinecone Bomb Treant P 48 2 STR+1 2.5s 26.5s Additional effect: sleep. Duration of effect varies with TP.
38 Jet Stream Bat Triplet P 47 4 DEX+2 0.5s 23s Delivers a threefold attack. Accuracy varies with TP.
38 Uppercut Goobbue P 31 3 STR+2 DEX+1 0.5s 17.5s Damage varies with TP.
38 Blank Gaze Opo-opo M 25 2 N/A 3s 10s Removes one beneficial magic effect from an enemy.
40 Mysterious Light Magic Pot M 73 4 AGI+3 3.75s 24.5s Deals wind damage to enemies within range. Additional effect: Weight.
40 Terror Touch Ghost P 62 3 HP-5 MP+10 3.25s 21s Additional effect: Weakens attacks. Accuracy varies with TP.
42 Venom Shell Uragnite M 86 3 MND+2 3s 45s Poisons enemies within range and gradually reduces their HP.
42 MP Drainkiss Leech M 20 4 MP+5 4s 26s Steals an enemy's MP. Ineffective against undead.
44 Mandibular Bite Antlion P 38 2 INT+1 0.5s 19.25s Damage varies with TP.
44 Blitzstrahl Doll M 70 4 DEX+3 4.5s 29.25s Deals lightning damage to an enemy. Additional effect: "Stun."
44 Stinking Gas Doomed M 37 2 AGI+1 4s 60s Lowers Vitality of enemies within range.
46 Magnetite Cloud Antica M 86 3 VIT+2 4.5s 29.25s Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
46 Geist Wall Eft M 35 3 HP-5 MP+10 3s 30s Removes one beneficial magic effect from enemies within range.
46 Awful Eye Bugard M 32 2 MND+1 2.5s 60s Lowers Strength of enemies within a fan-shaped area originating from the caster.
48 Sickle Slash Spider P 41 4 HP-5 MP+15 0.5s 20.5s Deals critical damage. Chance of critical hit varies with TP.
48 Blood Saber Skeleton M 25 2 HP-5 MP+5 4s 90s Steals HP from enemies within range. Ineffective against undead.
48 Refueling Cluster M 29 4 AGI+2 1.5s 30s Increase attack speed.
48 Jettatura Hippogryph M 37 4 MP+15 0.5s 120s Enemies within a fan-shaped area originating from the caster are frozen with fear.
50 Frightful Roar Taurus M 32 3 AGI+2 2s 45s Weakens defense of enemies within range.
50 Ice Break Golem M 142 3 INT+1 5.25s 33.75s Deals ice damage to enemies within range. Additional effect: "Bind."
50 Self-Destruct Bomb M 100 3 STR+2 3.25s 21s Sacrifices HP to damage enemies within range. Affects caster with Weakness.
52 Filamented Hold Diremite M 38 3 VIT+1 2s 30s Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
52 Cold Wave Snoll M 37 1 INT-1 4s 60s Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
54 Hecatomb Wave Demon M 116 3 AGI+1 5.25s 33.75s Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
54 Radiant Breath Wyvern M 116 4 CHR+1 HP+5 5.25s 33.75s Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
56 Feather Barrier Roc M 29 2 N/A 2s 120s Enhances evasion.
58 Flying Hip Press Bugbear M 125 3 AGI+1 5.75s 34.5s Deals wind damage to enemies within range.
58 Light of Penance Tonberry M 53 5 CHR+1 HP+15 3s 60s Reduces an enemy's TP. Additional effect: Blindness and "Bind."
58 Magic Fruit Opo-opo M 72 3 N/A 2.5s 6s Restores HP for the target party member.
60 Death Scissors Scorpion P 51 5 MND+2 CHR+2 HP+5 0.5s 24.5s Damage varies with TP.
60 Dimensional Death Shadow P 48 5 DEX+1 CHR+1 HP+5 0.5s 23.75s Damage varies with TP.
61 Eyes On Me Ahriman M 112 4 HP-5 MP+15 4.5s 29.25s Deals dark damage to an enemy.
61 Maelstrom Sea Monk M 162 5 MND+2 6s 39s Deals water damage to enemies within range. Additional effect: STR Down.
61 Bad Breath Morbol M 212 5 INT+2 MND+2 8.75s 120s Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
62 Body Slam Dragon P 74 4 VIT+1 MP+5 1s 27.75s Delivers an area attack. Damage varies with TP.
62 Memento Mori Corse M 46 4 INT+1 3.5s 56s Enhances magic attack.
62 1000 Needles Sabotender M 350 5 VIT+3 AGI+3 12s 120s Shoots multiple needles at enemies within range.
63 Spinal Cleave Qutrub P 61 4 VIT+2 INT+1 MND+1 0.5s 28.5s Accuracy varies with TP.
63 Frenetic Rip Imp P 61 3 INT+1 0.5s 28.5s Delivers a threefold attack. Damage varies with TP.
63 Frypan Moblin P 65 3 DEX+2 1s 26s Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
63 Hydro Shot Sahagin P 55 3 MND+2 0.5s 26s Additional effect: Enmity Down. Chance of effect varies with TP.
64 Feather Tickle Colibri M 48 2 AGI+1 4s 90s Reduces an enemy's TP.
64 Yawn Apkallu M 55 3 CHR+1 HP+5 3s 60s Puts all enemies within range to sleep.
64 Voracious Trunk Marid M 72 4 AGI+2 10s 56s Steals one beneficial effect from an enemy.
65 Infrasonics Lizard M 42 4 INT+1 5s 120s Lowers the evasion of enemies within a fan-shaped area originating from the caster.
65 Zephyr Mantle Puk M 31 2 AGI+2 7s 60s Creates shadow images that each absorb a single attack directed at you.
66 Frost Breath Raptor M 136 3 INT-2 6.5s 42.75s Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
66 Sandspray Qiqirn M 43 2 VIT+1 3s 90s Blinds enemies within a fan-shaped area originating from the caster.
67 Enervation Troll M 48 5 HP-5 MP+5 3.5s 60s Lowers the defense and magical defense of enemies within range.
67 Diamondhide Troll M 99 3 VIT+1 7s 90s Gives party members within area of effect the effect of "Stoneskin."
68 Warm-Up Mamool Ja M 59 4 VIT+1 7s 56s Enhances accuracy and evasion.
68 Firespit Mamool Ja M 121 5 STR+3 6.5s 42.75s Deals fire damage to an enemy.
69 Tail Slap Lamiae P 77 4 MND+2 1s 28.5s Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
69 Hysteric Barrage Lamiae P 61 5 DEX+2 AGI+1 0.5s 28.5s Delivers a fivefold attack. Damage varies with TP.
70 Amplification Flan M 48 3 HP-5 MP+5 7s 56s Enhances magic attack and magic defense.
70 Cannonball Wamouracampa P 66 3 STR+1 DEX+1 0.5s 28.5s Damage varies with TP.
71 Lowing Buffalo M 66 2 HP-5 7s 56s Gives enemies within range a powerful disease that prevents recovery of HP and MP.
71 Heat Breath Manticore M 169 4 STR+3 7.5s 49s Deals fire damage to enemies within a fan-shaped area originating from the caster.
72 Disseverment Aern P 74 5 MND-1 INT+1 0.5s 32.75s Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
72 Saline Coat Xzomit M 66 3 VIT+2 AGI+2 MP+10 3s 60s Enhances magic defense.
73 Ram Charge Ram P 79 4 HP+5 0.5s 34.75s Damage varies with TP.
73 Temporal Shift Hpemde M 48 5 HP+10 MP+15 0.5s 56s Enemies within range are temporarily prevented from acting.
73 Mind Blast Soulflayer M 82 4 MP+5 MND+1 3s 30s Deals lightning damage to an enemy. Additional effect: Paralysis.
74 Actinic Burst Ghrah M 24 4 CHR+2 HP+20 0.5s 60s Greatly lowers the accuracy of enemies within range for a brief period of time.
74 Reactor Cool Zdei M 28 5 INT+3 MND+3 3s 60s Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
74 Magic Hammer Poroggo M 40 4 MP-5 MND+2 4s 180s Steals an amount of enemy's MP equal to damage dealt. Ineffective against undead.
75 Plasma Charge Phuabo M 24 5 STR+3 DEX+3 3s 60s Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
75 Vertical Cleave Euvhi P 86 3 VIT+1 HP-5 MP+5 0.5s 37.25s Damage varies with TP.
75 Exuviation Wamoura M 40 4 HP+5 MP+5 CHR+1 3s 60s Restores HP and removes one detrimental status effect.

Further reading

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