Classic FFXI community
Register
Advertisement
CaedarvaMire1
CaedarvaMire2
CaedarvaMire3
CaedarvaMire4
Table of Contents:

Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | Logging | NMs | Mobs

This vast stretch of swampland covers two main islands (Azouph Isle, Dvucca Isle) and 2 small islands (Sharug Isle, Hediva Isle). "Caedarva" means "illusion" in the language of Ephramad. The mire is a dreary place covered in dense fog nearly all year round, yet it is also home to a multitude of animals and aquatic plants such as wild rice, lotuses, and thickets of shrubs. Caedarva Mire is well known as the ancient site of a great battle between the Empire of Aht Urhgan and the Kingdom of Ephramad. Now the area is enveloped in a struggle for supremacy between the Lamiae and their Undead Swarm, the Qiqirn of Nashmau, and the Near Eastern Fomors.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

Connecting Areas[]

Nashmau at (H-9), (H-10), (F-10)
Arrapago Reef at Map 1: (K-5),(I-7), (K-5) Map 2: (G-6), (G-7), (G-8), (G-9),
Aht Urhgan Whitegate at Map 1: (K-9) via Azouph Isle Staging Point, at Map 2: (I-9) via Dvucca Isle Staging Point
Talacca Cove at (G-10)
Hazhalm Testing Grounds at (D-9)
Alzadaal Undersea Ruins at Map 1: (I-10) and (G-10), Map 2: (I-10) and (G-10)

Involved in Quests/Missions[]

Quest

Type

Starter

Location

Finding Faults General Hishahma Aht Urhgan Whitegate (K-8)
  Get the Picture General Balakaf   Aht Urhgan Whitegate (I-5)
  Promotion: Corporal General Naja Salaheem   Aht Urhgan Whitegate (I-10)
  Promotion: Sergeant General Naja Salaheem   Aht Urhgan Whitegate (I-10)
  Promotion: Superior Private General Naja Salaheem   Aht Urhgan Whitegate (I-10)
Mission Country Starter Location
  Immortal Sentries Aht Urhgan Naja Salaheem    Aht Urhgan Whitegate (I-10)
  Lost Kingdom Aht Urhgan Pyopyoroon    Nashmau (H-7)
  The Dolphin Crest Aht Urhgan Jazaraat (CS NPC)   Jazaraat's Headstone: Caedarva Mire - Azouph Isle (E-10)

Logging[]

Item Abundance
Date Common
Pine Nuts Common
Dogwood Log Uncommon
Lauan Log Uncommon
Arrowwood Log Uncommon
Rosewood Log Rare
Ebony Log Rare
Bloodwood Log Very Rare

Logging Map
Logging Points 1  Logging Points 2

Weather[]

Dark Water Thunder

Elemental Map
Elementals

NPCs Found Here[]

Name Location Type
Nahshib I-9 Assault NPC
Nareema Assault NPC
Kwadaaf G-10

Fishing[]

Fish Cap Bait Rod Body of Water Notes
Black Ghost
Minnow (rare)
Halcyon Rod
Caedarva Frog
Fly Lure
Halcyon Rod
Deadmist Marsh (see map)
Crayfish
Slice of Carp (common) Halcyon Rod

Hume Fishing Rod

Deadmist Marsh (see map) Highly consistent catch using Slice of Carp.
Kaplumbaga
Yayinbaligi
Minnow Composite Fishing Rod Deadmist Marsh I-10
Yilanbaligi
Dark Bass
33 Minnow (common)

Slice of Carp (rare)
Peeled Crayfish (common)

Halcyon Rod

Hume Fishing Rod
Composite Fishing Rod

Deadmist Marsh (see map) Synthetic rods recommended.
1 gil
Peeled Crayfish (rare) Deadmist Marsh (see map)
Rusty Leggings
Peeled Crayfish (rare) Deadmist Marsh (see map)

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Caedarva Toad
Doomed 1 Spawned By Quest: The Wayward Automaton
Khimaira
Khimaira 1
Lamia Deathdancer
Lamiae 1
Lamia No.27
? Lamiae 1 Found near a ??? by the Jnun/Heraldic Imp marsh. Cast Stone IV on pulling. Easy to kill for a 72-74 party. Spawned for Not Meant to Be.
Moshdahn
Qutrub 1 Spawned for Not Meant to Be.
Peallaidh
Nightmare Gloves Sheep 1
Ravin Raven
Birds 1
Zikko
Templar Hammer
Immortal's Sash
Imps 1 Spawned by wading/walking in the Lake at (G-10) on Map2
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here[]

Name Level Drops Steal Family Spawns Notes
Caedarva Leech
63 - 65 Leeches L, H, S
Caedarva Marshscum
fishing
~66 incomplete data Slimes
Caedarva Pondscum
fishing
Unknown Slimes
Chigoe
62 - 66 Chimera Blood
Earth Crystal
Chigoes A, H, S, L
Dark Elemental
Unknown Elementals
Draugar Servant
79 - 79 Skeletons A, H, HP
Elder Treant
Unknown Treants
Ephramadian Shade
75 - 77 Fomors 20 A, H, HP, JA
Guard Bhoot
Unknown Ghosts
Guard Skeleton
66 - 69 Shadows
Heraldic Imp
80 - 81 Imps 19 A, L, T(S)
Jnun
72 - 77 Revival Tree Root
Undead Skin
Doomed A, H, HP, Z(D)
Lamia Chaukidar
Unknown Lamiae
Lamia Deathdancer
Unknown Lamiae
Lamia Fatedealer
73 - 75 Lamiae
Lamia Idolater
79 - 81 Qutrub Bandage Qutrub
Lamia Necromancer
83 - 83 Lamiae A, L, S
Lamia Toxophilite
82 - 82 Lamiae A, S
Llamhigyn Y Dwr
fishing
Unknown Doomed
Marsh Murre
64 - 68 Birds L
Mature Treant
71 - 72 Treants A, H
Mosshorn
Unknown Rams A, S, Sc
Oil Slick
65 - 67 Slimes A, H, Sc
Orderly Imp
63 - 68 Imps A, T(S), L
Puktrap
64 - 66 Flytraps
Qiqirn Mireguide
67 - 69 Qiqirn 4 L, S, Sc
Qiqirn Rock Hound
67 - 69 Qiqirn 3 L, S, Sc
Reserve Draugar
74 - 74 Skeletons A, H, HP
Spongilla Fly
78 - 79 Flies L
Suhur Mas
fishing
Unknown Pugils A, H
Thunder Elemental
Unknown Elementals
Treant Sapling
61 - 63 Saplings L, H
Water Elemental
Unknown Elementals
Wild Karakul
68 - 70 Karakul Meat
Karakul Skin
Sheep L, Z(N)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Advertisement