Classic FFXI community
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General Information[]

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Special Attacks[]

Special Abilities
Special attacks are specific to each weapon type.
Spells cast are specific to each weapon type.
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notes[]

  • These weapons spawn exclusively in Dynamis - Xarcabard and drop an item used for the final Relic Weapon upgrade.
  • When aggroed, each Animated Weapon will spawn several Satellite weapons to assist it. These summons are also immune to Sleep but are susceptible to Lullaby. The summons will cast buffs and cures upon the main Animated Weapon.
  • After a short time of fighting, the Animated Weapon will "become bored" in emotes, and cast Warp upon itself. If it finishes casting, it will despawn without dropping anything.
  • The weapons spawn when you have defeated the 15 Demon Notorious Monsters in Dynamis - Xarcabard (you get a message after killing the last NM that says "The prison of souls has set free its captive spirits!").
  • When the Animated Weapon warps or dies, its summons will die.

Notorious Monsters in Family[]

Name Spawn Information Level Zone Notable Drop(s)
No standard notorious monsters

Quest NMs: None

Mission NMs: None

Battlefield NMs: None

Other NMs: Animated Claymore (Dynamis), Animated Dagger (Dynamis), Animated Great Axe (Dynamis), Animated Gun (Dynamis), Animated Hammer (Dynamis), Animated Horn (Dynamis), Animated Knuckles (Dynamis), Animated Kunai (Dynamis), Animated Longbow (Dynamis), Animated Longsword (Dynamis), Animated Scythe (Dynamis), Animated Shield (Dynamis), Animated Spear (Dynamis), Animated Staff (Dynamis), Animated Tabar (Dynamis), Animated Tachi (Dynamis)

All items (31)

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