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General Information

Prime Elements

  • System: Unclassified
  • Weaknesses: Elemental's weakness (i.e. Air Elementals are weak to Ice)
  • Resistance: Elementals are resistant to its own element, and the element it's strong against (i.e. Air Elementals are resistant to Wind and Earth). Only Air and Ice elementals resist silence.
  • High Resistance: Physical attacks. The only melee attacks that will do decent damage to them is Spirits Within or elemental-based weaponskill attacks that correspond to the weakness of the elemental.

Elemental

Standard Elemental Spawning Behavior

  • Elementals will spawn around set positions on the map in an area when there is Weather in effect of the element matching the Elemental's type.
  • A Weather effect's length is not affected by killing elementals. Elementals may respawn if the weather effect continues.
  • If an Elemental is unclaimed when the weather effect has ended, it will despawn.
  • For elementals used as pets by Summoner mobs, Beastmen races are limited to certain elements:
  • Yagudo use only Wind, Earth, and Fire.
  • Demon use only Dark, Ice, and Thunder.
  • Tonberries use only Fire, Water and Light.
  • Lamiae use only Water, Ice, and Dark.

Special Attacks

Elementals do not have TP moves. They will cast spells based on their element and their spells will depend on their level. Dark Elementals cast Stun.

Special Abilities Original and Zilart Areas Promathia Areas Aht Urhgan Areas
Air: Blink, Silence, Aero, Aeroga, Gravity, Enaero, Choke Check.png Check.png Check.png
Earth: Slow, Stoneskin, Rasp, Stone, Stonega, Enstone Check.png Check.png Check.png
Ice: Frost, Paralyze, Ice Spikes, Blizzard, Blizzaga, Enblizzard, Bind Check.png Check.png Check.png
Water: Poison, Poisonga, Drown, Water, Waterga, Enwater Check.png Check.png Check.png
Thunder: Shock Spikes, Shock, Thunder, Thundaga, Enthunder, Stun Check.png Check.png Check.png
Fire: Blaze Spikes, Burn, Fire, Firaga, Enfire Check.png Check.png Check.png
Dark: Sleepga, Sleep, Bio, Dispel, Absorb-XXX, Drain, Aspir, Stun Check.png Check.png Check.png
Light: Cure, Curaga, Protect, Shell, Regen, Banish, Banishga, Holy, Dia, Blink, and Haste. Check.png Check.png Check.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Note: Light Elementals can also cast some White Magic spells that are not light based such as Stoneskin,

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
No standard notorious monsters

Quest NMs: Chaos Elemental, Magic Sludge, Onibi, Polevik

Mission NMs: None

Battlefield NMs: None

Other NMs: None

See Also

  • Role of the Elements

All items (16)

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