Standard Elemental Spawning Behavior
- Elementals will spawn around set positions on the map in an area when there is Weather in effect of the element matching the Elemental's type.
- A Weather effect's length is not affected by killing elementals. Elementals may respawn if the weather effect continues.
- If an Elemental is unclaimed when the weather effect has ended, it will despawn.
- For elementals used as pets by Summoner mobs, Beastmen races are limited to certain elements:
|Special Abilities||Original and Zilart Areas||Promathia Areas||Aht Urhgan Areas|
|Air: Blink, Silence, Aero, Aeroga, Gravity, Enaero, Choke|
|Earth: Slow, Stoneskin, Rasp, Stone, Stonega, Enstone|
|Ice: Frost, Paralyze, Ice Spikes, Blizzard, Blizzaga, Enblizzard, Bind|
|Water: Poison, Poisonga, Drown, Water, Waterga, Enwater|
|Thunder: Shock Spikes, Shock, Thunder, Thundaga, Enthunder, Stun|
|Fire: Blaze Spikes, Burn, Fire, Firaga, Enfire|
|Dark: Sleepga, Sleep, Bio, Dispel, Absorb-XXX, Drain, Aspir, Stun|
|Light: Cure, Curaga, Protect, Shell, Regen, Banish, Banishga, Holy, Dia, Blink, and Haste.|
|Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.|
Notorious Monsters in Family
|Name||Spawn Information||Level||Zone||Notable Drop(s)|
|No standard notorious monsters|
Quest NMs: Chaos Elemental, Magic Sludge, Onibi, Polevik
Mission NMs: None
Battlefield NMs: None
Other NMs: None
- Role of the Elements
All items (16)