A diminutive species of demon, frequently sighted in the Near East in recent times.
Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces.
In the time of the Great War, imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon.
|Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken.|
|Deafening Tantara: 10' AoE Silence. Not used if Horn is broken.|
|Frenetic Rip: Single-target three-fold physical attack. Only used once the Horn has been broken.|
|Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.|
Notorious Monsters in Family
|Name||Spawn Information||Level||Zone||Notable Drop(s)|
|Zikko||Occasionally spawns when a character walks through a marsh and receives a Weight effect, on the map with the Dvucca Isle Staging Point||Caedarva Mire||Templar Hammer|
Mission NMs: None
Battlefield NMs: Imp Bandsman (ISNM)
Monsters in Family
|Imp||55-57||Ferry - Nashmau/Al Zahbi|
|Orderly Imp||63-68||Caedarva Mire|
|Heraldic Imp||72-74||Arrapago Reef|
|Seneschal Imp||77-78||Arrapago Reef|
All items (16)