OverviewMarksmanship is the skill involved in ranged attacks executed with crossbows and guns. Crossbows deal less damage than guns, but have the utility of being able to fire various Additional Effect bolts. Guns are high-damage high-delay weapons capable of incredible damage output. |
Job Ratings
Job | Skill Rank | Cap at Lv.1 | Cap at Lv.37 | Cap at Lv.75 |
Ranger | A- | 6 | 114 | 269 |
Corsair | B | 5 | 109 | 250 |
Thief | C+ | 5 | 105 | 230 |
Ninja | C | 5 | 105 | 225 |
Warrior | D | 4 | 101 | 210 |
Dark Knight | E | 4 | 94 | 200 |
Equipment that Enhance this Skill
Name | Lvl | Slot | Effects | Jobs |
---|---|---|---|---|
Gun Belt | 30 | Waist | Latent Effect:Markmanship Skill+5 | All Jobs |
Faith Torque | 73 | Neck | MND+5 Hand-to-Hand Skill+7 Marksmanship Skill+7 | All Jobs |
Weapon Skills
Name | Skill Level | Info | Modifiers | Skillchain Propreties |
Hot Shot | 10 | Deals fire elemental damage. Damage varies with TP. Main or sub must be Ranger or Corsair. |
AGI:70% | ![]() ![]() |
Split Shot | 40 | Deals damage ignoring target's defense. Amount ignored varies with TP. Main or sub must be Ranger or Corsair. |
AGI:70% | ![]() ![]() |
Sniper Shot | 80 | Deals critical damage and lowers target's INT. Chance of critical hit varies with TP. Main or sub must be Ranger or Corsair. |
AGI:70% | ![]() ![]() |
Slug Shot | 175 | Delivers an inaccurate attack that deals quadruple damage. Accuracy varies with TP. Main or sub must be Ranger or Corsair. |
AGI:70% | ![]() ![]() ![]() |
Blast Shot | 200 | Delivers a short-ranged twofold attack. Accuracy varies with TP. Ranger only. |
AGI:70% | ![]() ![]() |
Heavy Shot | 225 | Deals critical damage. Chance of critical hit varies with TP. Ranger only. |
AGI:70% | ![]() |
Detonator | 250 Quest |
Damage varies with TP. Ranger or Corsair only. |
AGI:70% | ![]() ![]() |
Coronach | Relic | Ferdinand/Annihilator: Enmity -20. Aftermath duration varies with TP. Must have Ferdinand or Annihilator equipped. |
DEX:40% AGI:40% | ![]() ![]() |
Trueflight | Mythic | Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP. Ranger only. |
AGI:100% | ![]() ![]() |
Leaden Salute | Mythic | Deals darkness elemental damage. Damage varies with TP. Death Penalty: Aftermath effect varies with TP. Corsair only. |
AGI:100% | ![]() ![]() |
Crossbows by Level
Bolts by Level
Name | Lvl | Dam | Del | Effects | Jobs |
Rusty Bolt | 1 | 9 | 200 | Ranged Accuracy: -3 | RNG |
Crossbow Bolt | 1 | 10 | 192 | WAR/DRK/RNG | |
Bronze Bolt | 1 | 10 | 192 | WAR/DRK/RNG | |
Dogbolt | 10 | 16 | 200 | Ranged Accuracy: -3 | RNG |
Blind Bolt | 10 | 16 | 200 | Additional effect: Blindness | WAR/THF/DRK/RNG |
Acid Bolt | 15 | 21 | 192 | Additional effect: Weakens Defense | WAR/THF/DRK/RNG |
Sleep Bolt | 20 | 1 | 288 | Additional effect: Sleep | WAR/THF/DRK/RNG |
Dogbolt +1 | 21 | 18 | 200 | Ranged Accuracy: -4 | RNG |
Bloody Bolt | 25 | 1 | 240 | Additional effect: HP Drain | WAR/THF/DRK/RNG |
Venom Bolt | 25 | 29 | 192 | Additional effect: Poison | WAR/THF/DRK/RNG |
Dogbolt +2 | 25 | 25 | 200 | Ranged Accuracy: -5 | RNG |
Dogbolt +3 | 30 | 28 | 200 | Ranged Accuracy: -5 | RNG |
Holy Bolt | 30 | 32 | 192 | Additional effect: Light Damage | WAR/DRK/RNG |
Mythril Bolt | 40 | 40 | 192 | WAR/DRK/RNG | |
Dogbolt +4 | 40 | 36 | 200 | Ranged Accuracy: -6 | RNG |
Darksteel Bolt | 52 | 50 | 192 | WAR/DRK/RNG | |
Dogbolt +5 | 52 | 45 | 200 | Ranged Accuracy: -7 | RNG |
Gold Musketeer's Bolt ![]() |
60 | 60 | 140 | Ranged Accuracy: +10 Ranged Attack: +20 | WAR/DRK/RNG |
Guns by Level
Bullets by Level
Name | Lvl | Dam | Del | Effects | Jobs |
Bronze Bullet | 1 | 3 | 240 | THF/RNG/NIN/COR | |
Copper Bullet | 15 | 10 | 240 | RNG | |
Bullet | 22 | 46 | 240 | THF/RNG/NIN/COR | |
Antique Bullet | 22 | 42 | 249 | Ranged Accuracy: -4 | RNG |
Spartan Bullet | 30 | 1 | 240 | Ranged Accuracy: +5, Additional effect: Stun | RNG |
Antique Bullet +1 | 42 | 61 | 249 | Ranged Accuracy: -6 | RNG |
Iron Bullet | 50 | 55 | 240 | THF/RNG/NIN/COR | |
Silver Bullet | 50 | 81 | 240 | RNG | |
Gold Bullet | 50 | 46 | 247 | Ranged Accuracy: +5 | THF/RNG/NIN |
Platinum Bullet | 50 | 46 | 249 | Ranged Accuracy: +10 | THF/RNG/NIN |
Corsair Bullet | 61 | 57 | 240 | Ranged Accuracy: +25 | COR |
Steel Bullet | 66 | 70 | 240 | RNG/COR |
Cannons by Level
Name | Lvl | Dam | Del | DPS | Effects | Jobs |
Culverin | 73 | 50 | 760 | 3.95 | Ranged Accuracy -10 Ranged Attack +18 | THF/RNG |
Culverin +1 | 73 | 51 | 737 | 4.15 | Ranged Accuracy -12 Ranged Attack +20 | THF/RNG |
(Aside from using shells instead of bullets, cannons are identical to guns.)
Shells by Level
Name | Lvl | Dam | Del | Effects | Jobs |
Cannon Shell | 73 | 90 | 300 | THF/ RNG | |
Heavy Shell ![]() ![]() |
75 | 99 | 360 | Ranged Accuracy: -15, Ranged Attack: +20 | RNG |
Marksmanship Guides
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