Classic FFXI community

Ghoul-type skeletons are found in nearly every region of Vana'diel. It is said that the souls of gluttons in life are doomed to an undeath of feeding on the flesh of mortals. The stomach of a ghoul is completely rotted away, and the inability to sate their hunger no matter how many corpses they consume causes these undead to be particularly violent.
Draugar-type skeletons are completely controlled by the curse of the Lamiae, possess no emotion and feel no pain. They merely fight until they can no longer move, but are capable of little more than the most basic behavior. Their ranks are easily replenished, so draugar are often used as a stalling tactic.

General Information

  • System: Undead
  • Weaknesses: Fire, Light, Blunt
  • Resistances: Slashing
  • Immune: Drain, Aspir, Sleep
  • High Resistances: Ice, Dark, Piercing
  • Behavior: Aggressive, Non Linking.
  • Detection: Health (primary aggro trait), Sound (secondary aggro trait)
  • Ghoul-type skeletons generally come in two types, Warriors (wield clubs and shields) and Black Mages (wield scythes, cast mainly ice-based spells).
  • Drauagar-type skeletons have the jobs Black Mage (wield staves), Thief (wield daggers), Dark Knight (wield curved-blades), and Dragoon (wield polearms).

Special Attacks

Special Abilities
Blood Saber: Area drain effect. This effects all characters within the range. You do not have to be in a party or alliance that is fighting this undead to be hit with this attack.
Black Cloud: Area blind and darkness damage effect
Horror Cloud: Single target slow effect
Marrow Drain: Single target Aspir attack. Based on TP.
Hell Slash: Single target physical attack
Malediction: AoE strong Drain (~300). Only used by draugar.
Dereliction: AoE strong Drain and Aspir. Only used by draugar notorious monsters.
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Blackbeard Spawns during the Pirate event on the ferry when the middle pirate during the cut-scene is wearing a Vermillion Cloak 67-68 Ferry - Mhaura/Selbina Sea Robber Cudgel
Bloody Bones Lottery Spawn from the Draugar Servant with a sword (DRK) in (I-6) every 21-24 hours Qmark.gif Arrapago Reef Blackjack

Ace's Locket

Lich C Magnus Forced Spawn during the quest Blue Ribbon Blues by trading a Purple Ribbon to the Hume Bones at (M-10) on the second map 58 Eldieme Necropolis Lilith's Rod
Namtar Lottery Spawn from the Black Mage Ghasts around (D-7) - (D-8) on the first map 40-41 Sea Serpent Grotto Namtar Bone
Silverhook Spawns during the Pirate event when the middle Summoner during the cut-scene is wearing a Vermillion Cloak 70-75 Ferry - Mhaura/Selbina Seawolf Cudgel
Skull of Envy Jointly Forced Spawned by trading 7 Flint Stones, 1 to each of the 7 Tallow Candles, at the same time 60 Eldieme Necropolis Envy Spear
Skull of Gluttony 60 Eldieme Necropolis Gluttony Sword
Skull of Greed 60 Eldieme Necropolis Greed Scimitar
Skull of Lust 60 Eldieme Necropolis Lust Dagger
Skull of Pride 60 Eldieme Necropolis Pride Staff
Skull of Sloth 60 Eldieme Necropolis Sloth Wand
Skull of Wrath 60 Eldieme Necropolis Wrath Tabar
Taxim Lottery Spawn of Doom Warlocks around (G-8) every 2 hours 78-79 Gustav Tunnel Cocytus Pole

Quest NMs: Ancient Sorcerer, Ancient Warrior, Bodach, Cailleach Bheur, Owl Guardian, Dog Guardian, Yum Kimil, Lost Soul (NM), Namorodo, Scythe Victim, Skeleton Esquire

Mission NMs: Archlich Taber'quoan, Corrupted Soffeil, Corrupted Ulbrig, Corrupted Yorgos

Battlefield NMs: Cadaver Warrior (ENM), Cadaver Witch (ENM), Ghul-I-Beaban (BCNM)

Other NMs: Iruci (Assists: Vrtra), Pey (Assists: Vrtra), Xolotl's Hound Warrior (Assists: Xolotl), Xolotl's Sacrifice (Assists: Xolotl)

Monsters in Family

Name Level Zone
Magicked Bones 3-8

East Sarutabaruta (3-8)
Inner Horutoto Ruins (3-8)
West Sarutabaruta (4-8)

Enchanted Bones 4-8

West Ronfaure (4-8)
King Ranperre's Tomb (4-8)
South Gustaberg (4-8)
North Gustaberg (5-8)

Skeleton Warrior 10-17

La Theine Plateau (10-12)
Konschtat Highlands (10-12)
Tahrongi Canyon (10-12)
Gusgen Mines (15-17)

Skeleton Sorcerer 11-13

La Theine Plateau (11-13)
Konschtat Highlands (11-13)
Tahrongi Canyon (11-13)

Nachzehrer 15-18 King Ranperre's Tomb (15-18)
Zombie 16-26

Jugner Forest (16-26)
Meriphataud Mountains (16-26)
Pashhow Marshlands (16-26)
Buburimu Peninsula (18-22)

Ghoul 16-27

Jugner Forest (16-26)
Valkurm Dunes (18-24)
Pashhow Marshlands (18-25)
Buburimu Peninsula (20-24)
Gusgen Mines (20-27)
Carpenters' Landing (21-27)
Maze of Shakhrami (22-26)
Outer Horutoto Ruins (23-26)

Lost Soul 20-48

Sanctuary of Zi'Tah (20-24)
Xarcabard (42-45)
Eldieme Necropolis (42-46)
Eastern Altepa Desert (44-48)
Behemoth's Dominion (45-47)

Wendigo 24-33

Maze of Shakhrami (24-28)
Inner Horutoto Ruins (25-28)
Gusgen Mines (26-30)
Carpenters' Landing (28-33)

Wight 26-36

Batallia Downs (26-36)
Rolanberry Fields (26-36)
Sauromugue Champaign (26-36)
Qufim Island (28-30)
Carpenters' Landing (28-33)
Gusgen Mines (30-33)
Maze of Shakhrami (32-35)

Crossbones 28-31 Ferry - Mhaura/Selbina (28-31)
Ghast 33-41

Gusgen Mines (33-36)
Beaucedine Glacier (35-40)
Sea Serpent Grotto (38-41)

Ship Wight 36-39 Ferry - Mhaura/Selbina (36-39)
Fallen Evacuee 42-43 Garlaige Citadel (42-43)
Fallen Soldier 47-49 Garlaige Citadel (47-49)
Rot Prowler 49-53 Sanctuary of Zi'Tah (49-53)
Lich 49-64

Western Altepa Desert (49-53)
Eldieme Necropolis (51-55)
Sacrarium (54-56)
Toraimarai Canal (54-57)
Attohwa Chasm (62-64)

Fallen Knight 50-56

Western Altepa Desert (50-54)
Toraimarai Canal (52-55)
Eldieme Necropolis (54-56)

Mummy 50-64

Eldieme Necropolis (50-52)
Sacrarium (54-56)
Attohwa Chasm (62-64)

Fallen Officer 52-55 Garlaige Citadel (52-55)
Fallen Mage 59-62 Garlaige Citadel (59-62)
Fallen Major 59-62 Garlaige Citadel (59-62)
Fleshcraver 60-62 Toraimarai Canal (60-62)
Mindcraver 60-62 Toraimarai Canal (60-62)
Tomb Mage 60-73

Eldieme Necropolis (60-63)
Attohwa Chasm (70-73)

Tomb Warrior 60-73

Eldieme Necropolis (60-62)
Attohwa Chasm (70-73)

Doom Mage 65-76

Gustav Tunnel (65-67)
Toraimarai Canal (65-67)
Cape Teriggan (67-71)
Uleguerand Range (73-76)

Doom Soldier 65-76

Gustav Tunnel (65-67)
Toraimarai Canal (65-67)
Cape Teriggan (66-70)
Uleguerand Range (73-76)

Guard Skeleton 66-69

Caedarva Mire (66-69)
Silver Sea Remnants

Reserve Draugar 72-74

Arrapago Reef (72-73)
Caedarva Mire (73-74)

Doom Guard 75-77 Gustav Tunnel (75-77)
Doom Warlock 76-78 Gustav Tunnel (76-78)
Spartoi Warrior 78-80 King Ranperre's Tomb (78-80)
Draugar Servant 79-81 Arrapago Reef (79-81)
Spartoi Sorcerer 80-82 King Ranperre's Tomb (80-82)
Assault Draugar Qmark.gif Al Zahbi
Azren Kuba Qmark.gif Sacrarium
Azren Kuguza Qmark.gif Sacrarium
Draugar Qmark.gif Nyzul Isle
Inhumer Qmark.gif SE Apollyon

Historical Background

Animated human skeletons are known to have personified death in Western culture since the Middle Ages. The Grim Reaper is often depicted as a hooded skeleton holding a scythe (and occasionally an hourglass), which has been attributed to Hans Holbein the Younger (1538). Death as one of the biblical horsemen of the Apocalypse has been depicted as a skeleton riding a horse.

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