Classic FFXI community

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Damage Type Weapon Types
Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame
Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame


Some weapons have a different damage type than usual for their category.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Verification Needed 0.875 0.875 1.125 Verification Needed 1 Verification Needed
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) .75 .75 .875 1 Verification Needed
Flans (Spiked Mode) .25 .25 .375 .5 Verification Needed
Flies 1.25
Ghosts* 0.5 0.5 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Leeches 0.75 0.75
Magic Pots 1.25 1.5
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to 1.0 for a short time if the monster takes damage from a Banish spell.
  • Source: Vanad'iel Monsters (Japanese)

Avatar damage types

Avatars all do Blunt damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage:

Blood Pact Damage Type
Poison Nails Piercing
Blood Pact Damage Type
Punch H2H
Burning Strike H2H
Double Punch H2H
Flaming Crush H2H
Blood Pact Damage Type
Rock Throw Ranged
Rock Buster Impact
Megalith Throw Ranged
Mountain Buster Impact
Blood Pact Damage Type
Barracuda Dive Slashing
Tail Whip Impact
Spinning Dive Slashing
Blood Pact Damage Type
Claw Piercing
Predator Claws Slashing
Blood Pact Damage Type
Axe Kick H2H
Double Slap H2H
Rush H2H
Blood Pact Damage Type
Shock Strike Impact
Chaotic Strike Impact
Blood Pact Damage Type
Moonlit Charge Impact
Crescent Fang Piercing
Eclipse Bite Slashing
Blood Pact Damage Type
Camisado Blunt (H2H or Impact?)

  • This means Ramuh would hit just as hard as Titan on pots (assuming he connected all 3 attacks)
  • Diabolos' Somnolence and Nether Blast Blood Pact's have a longer range than other offensive magical blood pacts and deal non-elemental damage.
  • Somnolence deals damage with an additional effect of Gravity.
  • Nether Blast goes through shadows, Perfect Dodge and Invincible, it also deals extremely consistant 100%(?) accurate damage.
  • Nether Blast may be more accurately classified as magical damage.

Physical Blue Magic damage types

Physical Blue Magic takes on Damage Types as well. Below is the list:

Power Attack Sprout Smack
Head Butt Helldive
Bludgeon Grand Slam
Jet Stream Uppercut
Terror Touch Sickle Slash
Dimensional Death Body Slam
Frenetic Rip Frypan
Hydro Shot Tail Slap
Hysteric Barrage Cannonball
Ram Charge  
Wild Oats Queasyshroom
Feather Storm Screwdriver
Pinecone Bomb Disseverment
Foot Kick Battle Dance
Claw Cyclone Smite of Rage
Mandibular Bite Death Scissors
Spinal Cleave Vertical Cleave