This branch of magic embodies the holy energy of white magic in a mage and utilizes it into a semi-potent attack.
There are three types of Divine Magic spells:
Divine Magic Skill is the skill base from which Divine Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein and determines if a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for any spells in its category.
Note: All Divine Magic is Light based, thus it is especially powerful against Undead monsters.
Note: Red Mages have no natural Divine Magic spells. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic.
Job Ratings[]
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
White Mage | A- | 6 | 114 | 269 |
Paladin | B+ | 5 | 109 | 256 |
Red Mage | E | 4 | 94 | 200 |
- See Combat Skills for a by-level breakdown of magic skill magic.
Equipment that Enhance this Skill[]
Magic of Vana'diel: Divine Magic |
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Banish I • II • III • IV — Banishga I • II — Enlight— Flash — Holy Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning |
All items (11)