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This branch of magic embodies the holy energy of white magic in a mage and utilizes it into a semi-potent attack.

There are three types of Divine Magic spells:

  • Banish : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time.
  • Holy : A fast-casting spell that deals Light damage to an enemy.
  • Flash : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy.

Divine Magic Skill is the skill base from which Divine Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein and determines if a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for any spells in its category.

Note: All Divine Magic is Light based, thus it is especially powerful against Undead monsters.

Note: Red Mages have no natural Divine Magic spells. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic.

Job Ratings[]

Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
White Mage A- 6 114 269
Paladin B+ 5 109 256
Red Mage E 4 94 200




Equipment that Enhance this Skill[]

Name Lvl Slot Effects Jobs
Divine Earring 35 Ear Divine Magic Skill+3 All Jobs
Sealed Mace 39 Weapon (Club) MND+2 Divine Magic Skill+1 WHM
Neptune's Staff 51 Weapon (Staff) MND+5 Resist Vs+20 Divine Magic Skill+10 Additional Effect: Water Damage All Jobs
Water Staff 51 Weapon (Staff) MND+4 Resist Vs+15 Divine Magic Skill+10 Additional Effect: Water Damage All Jobs
Healer's Pantaloons 56 Legs MP+15 VIT+3 Divine Magic Skill+15 Enmity-1 WHM
Gallant Surcoat 60 Body HP+20 VIT+4 Divine Magic Skill+5 PLD
Templar Sabatons 61 Feet Divine Magic Skill+5 "Magic Attack Bonus" +2 WHM/PLD
Divine Torque 65 Neck
Trans Light
+5 Divine Magic Skill+7
All Jobs
Holy Wand 67 Weapon (Club) Divine Magic Skill+4 Additional Effect: Light Damage WHM/BLM/RDM/SMN/BLU
Holy Wand +1 67 Weapon (Club) Divine Magic Skill+5 Additional Effect: Light Damage WHM/BLM/RDM/SMN/BLU
Sacred Wand 67 Weapon (Club) Divine Magic Skill+4 Additional Effect: Light Damage Enchantment: Enlight WHM/BLM/RDM/SMN/BLU
Skirnir's Wand 68 Weapon (Club) INT+7 MND+7 CHR+7 Divine Magic Skill+3
Trans Light
+15
WHM/BLM/RDM/SMN
Hauteclaire 71 Weapon (Sword) Accuracy+7 Divine Magic Skill+8 Damage Taken-7% Additional Effect: light Damage PLD/DRK
Knight's Earring 72 Ear VIT+2 Shield Skill+5 Divine Magic Skill+5 All Jobs
Altruistic Cape 73 Back MP+25 Divine Magic Skill+5 Healing Magic Skill+5 Enfeebling Magic Skill+5 All Jobs
Elite Beret 74 Head Divine Magic Skill+4 Enfeebling Magic Skill+4 Elemental Magic Skill+4 Summoning Magic Skill+4 WHM/BLM/RDM/SMN
Elite Beret +1 74 Head Divine Magic Skill+5 Enfeebling Magic Skill+5 Elemental Magic Skill+5 Summoning Magic Skill+5 WHM/BLM/RDM/SMN
Gallant Surcoat +1 74 Body HP+20 VIT+6 Divine Magic Skill+8 Enmity+2 PLD
Chi Necklace 75 Neck MP+20 Salvage:Conserve MP+2 Salvage:Divine Magic Skill+3 All Jobs
Marduk's Tiara 75 Head MP+4% MND+3 CHR+3 Divine Magic Skill+7 Singing Skill+7 Summoning Magic Skill+7 Enmity-3 Set:Enhances "Fast Cast" effect WHM/BRD/SMN
Nashira Seraweels 75 Legs Divine Magic Skill+5 Enfeebling Magic Skill+5 Magic Accuracy+3 Haste+2% WHM/BLM/RDM/SMN/BLU


Magic of Vana'diel: Divine Magic

Banish IIIIIIIV Banishga III Enlight Flash Holy
Unavailable to Players: Banishga III


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicHealing MagicNinjutsuSongsSummoning

All items (11)

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