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: Part of the [[Elemental Debuff]] family.
 
: Part of the [[Elemental Debuff]] family.
:* 1 - 39 INT = 1hp/tic (-5 int)
+
:* 1 - 39 INT = 1hp/tic (-5 STR)
:* 40 - 69 INT = 2hp/tic (-7 int)
+
:* 40 - 69 INT = 2hp/tic (-7 STR)
:* 70 - 99 INT = 3hp/tic (-9 int)
+
:* 70 - 99 INT = 3hp/tic (-9 STR)
:* 100 - 149 INT = 4hp/tic (-11 int)
+
:* 100 - 149 INT = 4hp/tic (-11 STR)
:* 50 - ??? INT = 5hp/tic (-13 int)
+
:* 150 - ??? INT = 5hp/tic (-13 STR)
 
* Negates [[Burn]]
 
* Negates [[Burn]]
 
* Is negated by [[Shock]]
 
* Is negated by [[Shock]]
 
* You may stack [[Frost]], [[Rasp]], and [[Drown]] together.
 
* You may stack [[Frost]], [[Rasp]], and [[Drown]] together.
 
* Alternatively, you may stack [[Choke]] and [[Drown]] together.
 
* Alternatively, you may stack [[Choke]] and [[Drown]] together.
  +
{{ElementalNavbox}}
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Elemental_Magic]]
 
[[Category:Elemental_Magic]]

Latest revision as of 11:58, May 30, 2020

Deals Water Crystal damage that lowers an enemy's strength and gradually reduces its HP.

DescriptionEdit

Spell cost: 25 MP
Spell element: Water Crystal
Magic skill: Elemental
Jobs:

TimersEdit

Casting Time: 2.5 seconds
Recast Time: 10 seconds

How to ObtainEdit

Auction House Category: Scrolls > Black Magic ( )

MerchantsEdit

Price: 6508 - 7356 gil
Name Location Type
Zaira Bastok Markets Standard Merchant
Regine Port San d'Oria Standard Merchant
Aroro Port Windurst Standard Merchant

Notes Edit

Part of the Elemental Debuff family.
  • 1 - 39 INT = 1hp/tic (-5 STR)
  • 40 - 69 INT = 2hp/tic (-7 STR)
  • 70 - 99 INT = 3hp/tic (-9 STR)
  • 100 - 149 INT = 4hp/tic (-11 STR)
  • 150 - ??? INT = 5hp/tic (-13 STR)
  • Negates Burn
  • Is negated by Shock
  • You may stack Frost, Rasp, and Drown together.
  • Alternatively, you may stack Choke and Drown together.

Magic of Vana'diel: Elemental Magic

Single Target:
Aero I • II • III • IV — Blizzard I • II • III • IV — Fire I • II • III • IV — Stone I • II • III • IV • V — Thunder I • II • III • IV — Water I • II • III • IV

Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II

-ga Area of Effect:
Aeroga I • II • III — Blizzaga I • II • III — Firaga I • II • III — Stonega I • II • III — Thundaga I • II • III — Waterga I • II • III

Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock

Unavailable to players:
Meteor — Comet


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicHealing MagicNinjutsuSongsSummoning

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