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  Trail Markings:   Xarcabard (J-9)
  Requirements:   Hydra Corps Insignia
  Boss:   Dynamis Lord
  NM Title:   Lifter of Shadows
  Key Item Title:   Dynamis-Xarcabard Interloper
  Repeatable:   Yes
  Reward:   Key Item: Hydra Corps Battle Standard

Treasure

  Ancient Currency:   One Byne Bill
  One Hundred Byne Bill
  Tukuku Whiteshell
  Lungo-Nango Jadeshell
  Ordelle Bronzepiece
  Montiont Silverpiece
  Items:   Infinity Core
  Copy of "Ginuva's Battle Theory"
  Copy of "Schultz Stratagems"
  Shard of Necropsyche (Vanguard Dragon Only)
  Shadow Mantle (Dynamis Lord Only)
  Shadow Ring (Dynamis Lord Only)
  Relic Weapons:   None
  Relic Armor:   Abyss Burgeonet (DRK)
  Assassin's Armlets (THF)
  Bard's Cannions (BRD)
  Cleric's Mitts (WHM)
  Duelist's Chapeau (RDM)
  Koga Tekko (NIN)
  Melee Crown (MNK)
  Monster Gloves (BST)
  Saotome Kabuto (SAM)
  Scout's Jerkin (RNG)
  Sorcerer's Petasos (BLM)
  Summoner's Horn (SMN)
  Wyrm Armet (DRG)
  Valor Surcoat (PLD)
  Warrior's Lorica (WAR)

Monsters Found Here

Note: All monsters have True Sight and link.

Statues
Name Type Notes
Icon Prototype Yagudo
Effigy Prototype Quadav
Tombstone Prototype Orc
Statue Prototype Goblin The statue in the middle of F-8 gives a 30 minute extension; the one near the wall south east of it doesn't.


Normal Monsters
Name Job Family
Kindred Bard Bard Demons
Kindred Beastmaster
   Kindred's Vouivre
Beastmaster Demons
   Wyverns
Kindred Black Mage Black Mage Demons
Kindred Dark Knight Dark Knight Demons
Kindred Dragoon
   Kindred's Wyvern
Dragoon Demons
   Wyverns
Kindred Monk Monk Demons
Kindred Ninja Ninja Demons
Kindred Paladin Paladin Demons
Kindred Ranger Ranger Demons
Kindred Red Mage Red Mage Demons
Kindred Samurai Samurai Demons
Kindred Summoner
   Kindred's Avatar
Summoner Demons
   Avatars
Kindred Thief Thief Demons
Kindred Warrior Warrior Demons
Kindred White Mage White Mage Demons
Vanguard Eye - Ahriman


Demon NMs
Name Job Position
Count Zaebos Warrior (H-8)
Duke Berith Red Mage (H-8)
Marquis Decarabia Bard (H-8)
Duke Gomory Monk (G-8)
Marquis Andras
   Andras's Vouivre
Beastmaster
   Wyverns
(G-8)
Prince Seere White Mage (G-8)
Duke Scox Dark Knight (G-9)
Marquis Gamygyn Ninja (G-9)
Marquis Orias Black Mage (G-9)
Count Raum Thief (G-8)
Marquis Nebiros
   Nebiros's Avatar
Summoner
   Avatar
(G-8)
Marquis Sabnak Paladin (G-8)
Count Vine Samurai (G-8)
King Zagan
   Zagan's Wyvern
Dragoon
   Wyverns
(G-8)
Marquis Cimeries Ranger (G-8)

Notes:

  • The above NMs are reported to have a higher drop rate of their job's AF2 and won't drop armor for other jobs.
  • Upon defeating the above NMs, the message "The prison of souls has set free its captive spirits!" will be displayed in the log. At this time:
    • Ying and Yang will spawn.
    • A Statue Prototype will spawn that gives a 30 minute time extension.
    • Additionally, all Animated Weapons, required for the final relic weapon upgrade, will gain their full power; before defeating the NMs, they exist in a weakened state without added spawns. However, the weak versions drop nothing.


Dragons
Name Job Position
Vanguard Dragon - (E-7)~(E-8)
Ying - (E-8)
Yang - (E-7)

Notes:

  • Ying and Yang do not need to be killed in order to spawn the Dynamis Lord. However he will be immune to everything until they die.
  • In order to kill Ying and Yang, they must be defeated almost simultaneously. Otherwise the dead dragon will be resummoned by its twin.
  • Dynamis Lord will also summon (weaker versions of) the twin dragons when being fought. These versions of Ying and Yang share, to an extent, hate with the Dynamis Lord, however, unlike the initial pair of Ying and Yang, this pair does not need to be killed to win. They will die when the Dynamis Lord is defeated.


Animated Weapons
Name Type Position
Animated Hammer Club (I-10)
Animated Staff Staff (G-7)
Animated Longsword Sword (J-6)
Animated Tabar Axe (F-7)
Animated Great Axe Great Axe (I-6)-(I-7)
Animated Claymore Great Sword (G-11)
Animated Spear Polearm (H-7)
Animated Scythe Scythe (J-7)
Animated Kunai Katana (H-7)
Animated Tachi Great Katana (F-7)
Animated Dagger Dagger (H-9)
Animated Knuckles Hand-to-Hand (I-6)
Animated Longbow Bow (E-7)
Animated Gun Gun (E-8)
Animated Horn Instrument (I-7)
Animated Shield Shield (G-10)

Notes:

  • The Animated Weapons have the appearance of the final Relic Weapons.
  • Upon engaging in combat, the Animated Weapons will summon 4 Satellite Weapons of the same type to assist them.
  • The Animated Weapons have the ability to Warp if proper conditions are not met, this Warp ability can be interrupted.
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