Enfeebling magic encompasses spells that hamper players and mobs by imposing negative Status Effects or ailments when cast on the target.
Effects range from Damage Over Time, to lowering an attribute, to hindering movement or actions.
Enfeebling Magic Skill is the skill base from which Enfeebling Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Enfeebling Magic Skill is the largest factor which determines if an Enfeebling Magic Spell is resisted or not.
Enfeebling Magic also helps defend against spell interruptions for any spells in its category.
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
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Red Mage | A+ | 6 | 114 | 276 |
Black Mage | C+ | 5 | 105 | 230 |
Dark Knight | C | 5 | 105 | 225 |
White Mage | C | 5 | 105 | 225 |
See: Combat Skills for more Skill information.
Equipment that Enhances this Skill
Magic of Vana'diel: Enfeebling Magic |
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Inhibiting: Bind — Blind I • II — Dispel — Gravity — Paralyze I • II — Silence — Slow I • II |
Disabling: Sleep I • II — Sleepga I • II |
Gradual damage: Dia I • II • III — Diaga — Poison I • II — Poisonga |
Unavailable to players: Bindga — Blindga — Break — Breakga — Curse — Diaga II • III — Dispelga — Paralyga — Poisonga II — Silencega — Slowga Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning |