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Pet Information
Name Fenrir
Jobs DRK/BLM
Traits Magic Attack Bonus I and Attack Bonus I 10

Magic Attack Bonus II and Attack Bonus II 30

Magic Attack Bonus III and Attack Bonus III 50

Magic Attack Bonus IV and Attack Bonus IV 70

Has 82 INT at 75.

Has a 30% attack bonus at all levels.

Has lower attack delay than other avatars(besides Diabolos)

Avatar Abilities

Fenrir's Blood Pacts are all Dark-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Howling Moon 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers dark elemental damage to enemies within an area of effect. Available only while Astral Flow is in effect.
Moonlit Charge 5 17 S Blinds target.
Crescent Fang 10 19 S Paralyzes target.
Eclipse Bite 65 109 Delivers a threefold attack.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Lunar Cry 21 41 Lowers target's accuracy and evasion. The amounts vary based on the phase of the moon, but always add up to -32.
Accuracy lowered more ← 100% « moon phase » 0% → Evasion lowered more.
Lunar Roar 32 27 Removes two beneficial magic effects from enemies within an area of effect. No message is produced in the log when effects are removed.
Ecliptic Growl 43 46 Enhances attributes of party members within an area of effect. The amounts vary based on the phase of the moon, but the two categories always add up to +8.
STR/DEX/VIT boost higher ← 100% « moon phase » 0% → AGI/INT/MND/CHR boost higher. Lasts 180 seconds.
Ecliptic Howl 54 57 Enhances accuracy and evasion of party members within an area of effect. The amounts vary based on the phase of the moon, but always add up to +26.
Accuracy boost higher ← 100% « moon phase » 0% → Evasion boost higher. Lasts 180 seconds.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.

How to Obtain

Quest:

The Moonlit Path
Magic of Vana'diel: Summoning Magic
Avatars:

Carbuncle • Diabolos • Fenrir • Garuda • Ifrit  • Leviathan • Ramuh • Shiva • Titan

Spirits:

Air • Dark • Earth • Fire • Ice • Light • Thunder • Water


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicHealing MagicNinjutsuSongsSummoning

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