File:FerryNashmauAlZahbi.png

Ferry - Nashmau/Al Zahbi
Acquisition

File:Nashmau-Al Zahbi.jpg

Table of Contents:
Connecting Areas | Ferry Schedule
NPCs | Weather | Fishing | NMs | Mobs

North of Al Zahbi lies the trecherous Arrapago Islands. Needing to wind its way around the various islands and outcroppings, the ferry ride is long, but Nashmau provides a resting place for those adventurers looking for fame and fortune in the Arrapago Islands.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

Connecting Areas

Nashmau
Aht Urhgan Whitegate at Port Ephramad

Daily Schedule (Vana'diel Time)

Departs Aht Urhgan Whitegate / Nashmau

Arrives Nashmau / Aht Urhgan Whitegate

00:00 05:00
08:00 13:00
16:00 21:00

Fishing

Fish Cap Body of Water
Hamsi
10 All
Kalkanbaligi
Lakerda
41
Mola Mola
Uskumru
55
Kalamar
40

NPCs Found Here

Name Location Type
Qudamahf Ferry Captain
Jidwahn Guild Merchant

Weather

Wind Thunder

Elemental Map

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Almighty Apkallu Apkallu 1
Orobon 73 - 74 Orobon Fished Up A
Proteus Sea Monk 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Abyssal Pugil 54 - 55 Pugil
Air Elemental 60 Elemental
Apkallu 54 - 56 Apkallu
Bathybic Kulushedra 63 - 64 Sea Monk
Bigclaw 50 - 52 Crab
Cyan Deep Crab 50 - 52 Crab
Cyan Deep Pugil 50 - 52 Pugil
Imp 55 - 57 Imp A, T(S)
Kulushedra 61 - 63 Sea Monk
Submarine Nipper 52 - 53 Crab
Thalassic Pugil 52 - 54 Pugil
Thunder Elemental 60 Elemental
Utukku 55 - 56 Ghost
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime


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