fr:Cavernes d'Ordelle
This is a beautiful set of limestone caves discovered by Lord Ordelle, the famed Elvaan explorer. When the map of the area was completed, the shape of the tunnels closely resembled a person's body; this resulted in the alias "the Body Caves," which is still used by the local Elvaan. Connecting Areas[]
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
A Squire's Test II | General | Balasiel | Southern San d'Oria (F-7) |
Blighted Gloom | NPC | Luto Mewrilah | Upper Jeuno (G-8) |
Dark Puppet | AF (DRK) | Cid | Metalworks (G-8) |
Eco-Warrior (San d'Oria) | General | Norejaie | Southern San d'Oria (K-6) |
Fistful of Fury | General | Vola | Lower Jeuno (J-8) |
Hitting the Marquisate | AF (THF) | Nanaa Mihgo | Windurst Woods (J-3) |
Sharpening the Sword | AF (PLD) | Ailbeche | Northern San d'Oria (J-8) |
Signed in Blood | General | Sobane | Southern San d'Oria (D-6) |
Strange Apparatus | --- | --- | --- |
The Goblin Tailor | RSE | Guttrix | Lower Jeuno (H-10) |
Mission | Country | Starter | Location |
San d'Oria Mission 2-1:The Rescue Drill | San d'Oria | San d'Orian Gate Guard | San d'Oria |
Coffer/Chest Contents[]
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NPCs Found Here[]
Fishing[]
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Notorious Monsters Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Aroma Leech | 38 - 38 | Leech | |||||||||||
Gerwitz's Axe | 50 - 50 | Evil Weapon | |||||||||||
Gerwitz's Soul | 54 - 54 | Ghost | |||||||||||
Gerwitz's Sword | 52 - 52 | Evil Weapon | |||||||||||
Metallic Slime | Unknown | Slime | |||||||||||
Morbolger | 42 - 44 | Morbol | |||||||||||
Necroplasm | Unknown | Doomed | |||||||||||
Polevik | 45 - 45 | Elemental | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
Mobs Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Air Elemental | 33 - 36 | Elemental | 3 | A, M | |||||||||
Ancient Bat | 26 - 28 | Giant Bat | 8 | A, L, H | |||||||||
Blood Bunny | 17 - 19 | Rabbit | 19 | L, S, Sc | |||||||||
Clipper | 26 - 29 | Crab | 3 | L, H | |||||||||
Dung Beetle | 23 - 26 | Beetle | 14 | L, S, Sc | |||||||||
Fly Agaric | 21 - 24 | Funguar | 10 | L, H | |||||||||
Goblin Ambusher | 17 - 20 | Goblin | 7 | A, L, S | |||||||||
Goblin Butcher | 17 - 20 | Goblin | 7 | A, L, S | |||||||||
Goblin Furrier | 31 - 34 | Goblin | 6 | A, L, H | |||||||||
Goblin Gambler | 22 - 26 | Goblin | 18 | A, L, H | |||||||||
Goblin Leecher | 22 - 26 | Goblin | 18 | A, L, H | |||||||||
Goblin Mugger | 22 - 26 | Goblin | 20 | A, L, H | |||||||||
Goblin Pathfinder | 31 - 34 | Goblin | 6 | A, L, H | |||||||||
Goblin Shaman | 31 - 34 | Goblin | 6 | A, L, H | |||||||||
Goblin Smithy | 31 - 34 | Goblin | 6 | A, L, H | |||||||||
Goblin Tinkerer | 17 - 20 | Goblin | 7 | A, L, H | |||||||||
Goblin's Bats | 24 - 26 | Bat Trio | 6 | Goblin Pet | |||||||||
Goliath Beetle | 29 - 31 | Beetle | 8 | A, L, S, Sc | |||||||||
Hognosed Bat | 17 - 20 | Giant Bat | 38 | A, L, H | |||||||||
Jelly | 26 - 28 | Slime | 9 | A, H | |||||||||
Napalm | 31 - 33 | Bomb | 2 | A, S, M | |||||||||
Poison Leech | 25 - 27 | Leech | 6 | A, L, H | |||||||||
Rancid Ooze | 34 - 36 | Slime | 1 | A, H | |||||||||
Seeker Bats | 23 - 26 | Bat Trio | 25 | A, L, H | |||||||||
Shrieker | 24 - 33 | Funguar | 8 | A, L, H | |||||||||
Slash Pine | 27 - 29 | Sapling | 4 | L, H | |||||||||
Snipper | 17 - 20 | Crab | 3 | L, H | |||||||||
Stag Crab | 15 - 17 | Crab | 2 | A, H | |||||||||
Stalking Sapling | 18 - 21 | Sapling | 28 | L, H | |||||||||
Stink Bats | 15 - 18 | Bat Trio | 55 | L, H | |||||||||
Stroper | 31 - 34 | Morbol | 5 | A, H | |||||||||
Stroper Chyme | 33 - 35 | Slime | 4 | A, H | |||||||||
Thread Leech | 18 - 21 | Leech | 15 | L, H | |||||||||
Vorpal Bunny | 23 - 26 | Rabbit | 14 | L, S, Sc | |||||||||
Water Elemental | 33 - 36 | Elemental | 2 | A, M | |||||||||
Will-o'-the-Wisp | 23 - 25 | Bomb | 5 | A, S, M | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |