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Fort-ghelsba
Table of Contents:

Connecting Areas | Quests/Missions
NPCs | Coffer/Chest Contents | NMs | Mobs

This massive fort, reinforced with towering logs cut down from the surrounding forests, is home to the frontline troops of the Orcish Empire. Here, the Orcs continue their preparations for battle with San d'Oria by constructing various siege weapons, such as long-range catapults and battering rams.

Connecting Areas

Ghelsba Outpost at (E-8)
Yughott Grotto at (G-9, J-7, J-8)
Escapes to: West Ronfaure (E-4)

Involved in Quests/Missions

Quest Type Starter Location
Blackmail General Dauperiat Northern San d'Oria (I-10)
Signed in Blood General Sobane Southern San d'Oria (D-6)
Warding Vampires General Maloquedil Northern San d'Oria (J-8)

Coffer/Chest Contents

Chests
Ghelsba Chest Key
Treasure Chests


Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Chariotbuster Byakzak Unknown Auriga Xiphos (100%) Orc
Hundredscar Hajwaj 11 - 13 Wild Cudgel Coarse Leggings Orc
Orcish Panzer 20 - 21 Warmachine
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Cheiroptera 8 - 10 Giant Bat
Giant Pugil 10 - 12 Pugil
Land Pugil 18 - 20 Pugil
Orcish Cursemaker 21 - 21 Ghelsba Chest Key Orc
Orcish Fighter 21 - 21 Ghelsba Chest Key Orc
Orcish Flamethrower 16 - 18 Warmachine
Orcish Fodder 8 - 10 Orc
Orcish Grappler 8 - 10 Orc
Orcish Grunt 11 - 17 Orc
Orcish Mesmerizer 8 - 10 Orc
Orcish Neckchopper 11 - 17 Orc
Orcish Serjeant 21 - 23 Ghelsba Chest Key Orc
Orcish Stonechucker 11 - 17 Orc
Puffer Pugil 14 - 16 Pugil
Pug Pugil 6 - 8 Pugil
Sentry Lizard 11 - 14 Lizards
Spectacled Bats 6 - 8 Bat Trio
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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