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Abbreviation: SC
Also known as Renkei(連携), which is short for Wazarenkei(技連携).

Most Weapon Skills, Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei).

A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.

Skillchain Basics

A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed.

When performing the neccessary Weapon Skills there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed.

If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the Weapon Skill has no Weapon Skill Attributes the target loses all resonating attributes.

The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.

Weapon Skill Attributes

The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain.

There are 14 Weapon Skill attributes in total.

Level 1 Attributes

  • File:Light-square.JPG Transfixion
    • Associated with the element Light and piercing damage.
    • Found mostly on polearm and ranged weapon skills and Weapon Skills which pierce the target.
  • File:Fire-square.JPG Liquefaction
    • Associated with the element Fire and heat-based damage.
    • Found on fire-related Weapon Skills.
  • File:Lightning-square.JPG Impaction
    • Associated with the element Lightning and blunt damage.
    • Found on blunt weaponry's Weapon Skills and Weapon Skills which stun the target.
  • File:Wind-square.JPG Detonation
    • Associated with the element Wind and wind damage.
    • Typically found on wind-related Weapon Skills.
  • File:Dark-square.JPG Compression
    • Associated with the element Dark and darkness damage.
    • Typically found on dark-related Weapon Skills.
  • File:Earth-square.JPG Scission
    • Associated with the element Earth and slashing damage.
    • Found mostly on slashing Weapon Skills which cleave the target.
  • File:Water-square.JPG Reverberation
    • Associated with the element Water.
    • Found on a variety of weapon skills.
  • File:Ice-square.JPG Induration
    • Associated with the element Ice and ice damage.
    • Found mostly on ice-related weapon skills.

These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage.

For example, the Weapon Skill Tachi: Enpi carries the attributes File:Light-square.JPG Transfixion and File:Earth-square.JPG Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.

Level 2 Attributes

Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.

Level 3 Attributes

These attributes are only available on the Weapon Skills unique to the Relic Weapons.

Forming Skillchains

Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.

Level 1 Skillchains

A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.

Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

For example, hitting a target resonating with the File:Dark-square.JPG Compression attribute, with a Weapon Skill possessing the File:Light-square.JPG Transfixion attribute, will produce a File:Light-square.JPG Transfixion skillchain, which is aligned to the element Light.

Lv.1 Skillchains
File:Dark-square.JPG Compression File:Light-square.JPG Transfixion = File:Light-square.JPG Transfixion
File:Lightning-square.JPG Impaction File:Fire-square.JPG Liquefaction = File:Fire-square.JPG Liquefaction
File:Earth-square.JPG Scission File:Fire-square.JPG Liquefaction = File:Fire-square.JPG Liquefaction
File:Water-square.JPG Reverberation File:Lightning-square.JPG Impaction = File:Lightning-square.JPG Impaction
File:Ice-square.JPG Induration File:Lightning-square.JPG Impaction = File:Lightning-square.JPG Impaction
File:Lightning-square.JPG Impaction File:Wind-square.JPG Detonation = File:Wind-square.JPG Detonation
File:Dark-square.JPG Compression File:Wind-square.JPG Detonation = File:Wind-square.JPG Detonation
File:Earth-square.JPG Scission File:Wind-square.JPG Detonation = File:Wind-square.JPG Detonation
File:Light-square.JPG Transfixion File:Dark-square.JPG Compression = File:Dark-square.JPG Compression
File:Ice-square.JPG Induration File:Dark-square.JPG Compression = File:Dark-square.JPG Compression
File:Fire-square.JPG Liquefaction File:Earth-square.JPG Scission = File:Earth-square.JPG Scission
File:Wind-square.JPGDetonation File:Earth-square.JPGScission = File:Earth-square.JPG Scission
File:Light-square.JPG Transfixion File:Water-square.JPG Reverberation = File:Water-square.JPG Reverberation
File:Earth-square.JPG Scission File:Water-square.JPG Reverberation = File:Water-square.JPG Reverberation
File:Water-square.JPG Reverberation File:Ice-square.JPG Induration = File:Ice-square.JPG Induration

Level 2 Skill Chains

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not neccessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.

For example, hitting a targeting resonating with the File:Light-square.JPG Transfixion attribute, with a Weapon Skill possessing the File:Earth-square.JPG Scission attribute, will produce a File:Water-square.JPGFile:Ice-square.JPG Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 2 Skillchains
File:Fire-square.JPG Liquefaction File:Lightning-square.JPG Impaction = File:Light-square.JPGFile:Fire-square.JPG Fusion
File:Water-square.JPGFile:Ice-square.JPG Distortion File:Light-square.JPGFile:Fire-square.JPG Fusion = File:Light-square.JPGFile:Fire-square.JPG Fusion
File:Ice-square.JPG Induration File:Water-square.JPG Reverberation = File:Lightning-square.JPGFile:Wind-square.JPG Fragmentation
File:Dark-square.JPGFile:Earth-square.JPG Gravitation File:Lightning-square.JPGFile:Wind-square.JPG Fragmentation = File:Lightning-square.JPGFile:Wind-square.JPG Fragmentation
File:Wind-square.JPG Detonation File:Dark-square.JPG Compression = File:Dark-square.JPGFile:Earth-square.JPG Gravitation
File:Light-square.JPGFile:Fire-square.JPG Fusion File:Dark-square.JPGFile:Earth-square.JPG Gravitation = File:Dark-square.JPGFile:Earth-square.JPG Gravitation
File:Light-square.JPG Transfixion File:Earth-square.JPG Scission = File:Water-square.JPGFile:Ice-square.JPG Distortion
File:Lightning-square.JPGFile:Wind-square.JPG Fragmentation File:Water-square.JPGFile:Ice-square.JPG Distortion = File:Water-square.JPGFile:Ice-square.JPG Distortion

Level 3 Skill Chains

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes.

Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.

Unlike Level 2 and Level 1 Skillchains, 'Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage.

For example, hitting a targeting resonating with the File:Light-square.JPGFile:Fire-square.JPG Fusion attribute, with a Weapon Skill possessing the File:Lightning-square.JPGFile:Wind-square.JPG Fragmentation attribute, will produce a File:Light-square.JPGFile:Fire-square.JPGFile:Lightning-square.JPGFile:Wind-square.JPG Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Level 3 Skillchains
File:Light-square.JPGFile:Fire-square.JPG Fusion + File:Lightning-square.JPGFile:Wind-square.JPG Fragmentation = File:Light-square.JPGFile:Fire-square.JPGFile:Lightning-square.JPGFile:Wind-square.JPG Light
File:Light-square.JPGFile:Fire-square.JPGFile:Lightning-square.JPGFile:Wind-square.JPG Light + File:Light-square.JPGFile:Fire-square.JPGFile:Lightning-square.JPGFile:Wind-square.JPG Light = File:Light-square.JPGFile:Fire-square.JPGFile:Lightning-square.JPGFile:Wind-square.JPG Light
File:Dark-square.JPGFile:Earth-square.JPG Gravitation + File:Water-square.JPGFile:Ice-square.JPG Distortion = File:Dark-square.JPGFile:Earth-square.JPGFile:Water-square.JPGFile:Ice-square.JPG Darkness
File:Dark-square.JPGFile:Earth-square.JPGFile:Water-square.JPGFile:Ice-square.JPG Darkness + File:Dark-square.JPGFile:Earth-square.JPGFile:Water-square.JPGFile:Ice-square.JPG Darkness = File:Dark-square.JPGFile:Earth-square.JPGFile:Water-square.JPGFile:Ice-square.JPG Darkness

Linked Skillchains

A Skillchain in it's simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.

Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.

For example, a Monk can use Spinning Attack to make the target resonate with File:Fire-square.JPG Liquefaction and File:Lightning-square.JPG Impaction. A second Monk follows this attack with Howling Fist, creating a File:Light-square.JPGFile:Fire-square.JPG Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a File:Light-square.JPGFile:Fire-square.JPGFile:Lightning-square.JPGFile:Wind-square.JPG Light Skillchain.

Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

Skillchain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no futher Skillchain may be created from the subsequent Skillchain.

There is no limit to the number of Level 1 and Level 2 Weapon Skill Attributes which can be used in linked succession to create increasingly more powerful Skillchains.

List of Weapon Skills and Abilities With Weapon Skill Attributes

You can find this same information in a different layout on the Weapon Skill Elemental Attributes page.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If "C" is not listed on the table that means there is no "C" attricute.


Blood Pacts

The level listed for the Blood Pacts is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.

Blue Magic

In order to make a Skillchain using Blue Magic, the Chain Affinity ability must be used.

Automatons

The Weapon Skills an automaton can use is dependant on the frame it is using. An automaton equipped with the Harlequin Frame or the Stormwaker Frame can only use Slapstick and Knockout. An automaton equipped with the Valoredge Frame can only use Chimera Ripper, String Clipper, and Cannibal Blade. An automaton equipped with the Sharpshot Frame can only use Arcuballista and Daze.

Axe | G. Axe | Archery | Club | Dagger | Hand-to-Hand | Katana | G. Katana | Marksmanship
Polearm | Scythe | Staff | Sword | G. Sword | Blue Magic | Automatons | Bloodpacts
Level: WS
A
B

10: Raging Axe
40: Smash Axe
70: Gale Axe
100: Avalanche Axe
150: Spinning Axe
175: Rampage
200: Calamity
225: Mistral Axe
240: Decimation
Relic: Onslaught

Detonation
Induration
Detonation
Scission
Liquefaction
Scission
Scission
Fusion
Fusion
Darkness

Impaction
Reverberation
-
Impaction
Scission
-
Impaction
-
Reverberation
Gravitation

Level: WS
A
B

10: Shield Break
40: Iron Tempest
70: Sturmwind
100: Armor Break
150: Keen Edge
175: Weapon Break
200: Raging Rush
225: Full Break
240: Steel Cyclone
Relic: Metatron Torment

Impaction
Scission
Reverberation
Impaction
Compression
Impaction
Induration
Distortion
Distortion
Light

-
-
Scission
-
-
-
Reverberation
-
Detonation
Fusion

Level: WS
A
B
C

10: Flaming Arrow
40: Piercing Arrow
80: Dulling Arrow
175: Sidewinder
200: Blast Arrow
225: Arching Arrow
250: Empyreal Arrow
Relic: Namas Arrow

Liquefaction
Reverberation
Liquefaction
Reverberation
Induration
Fusion
Fusion
Light

Transfixion
Transfixion
Transfixion
Transfixion
Transfixion
-
Transfixion
Distortion

-
-
-
Detonation
-
-
-
-

Level: WS
A
B

10: Shining Strike
40: Seraph Strike
70: Brainshaker
150: Skullbreaker
175: True Strike
200: Judgment
220: Hexa Strike
230: Black Halo
Relic: Randgrith

Impaction
Impaction
Reverberation
Induration
Detonation
Impaction
Fusion
Fragmentation
Light

-
-
-
Reverberation
Impaction
-
-
Compression
Fragmentation

Level: WS
A
B

10: Wasp Sting
40: Gust Slash
70: Shadowstitch
100: Viper Bite
125: Cyclone
200: Dancing Edge
225: Shark Bite
230: Evisceration
Relic: Mercy Stroke

Scission
Detonation
Reverberation
Scission
Detonation
Scission
Fragmentation
Gravitation
Darkness

-
-
-
-
Impaction
Detonation
-
Transfixion
Gravitation

Level: WS
A
B

10: Combo
40: Shoulder Tackle
75: One Inch Punch
100: Backhand Blow
125: Raging Fists
150: Spinning Attack
200: Howling Fist
225: Dragon Kick
250: Asuran Fists
Relic: Final Heaven

Impaction
Reverberation
Compression
Detonation
Impaction
Liquefaction
Transfixion
Fragmentation
Gravitation
Light

-
Impaction
-
-
-
Impaction
Impaction
-
Liquefaction
Fusion

Level: WS
A
B

10: Blade: Rin
30: Blade: Retsu
70: Blade: Teki
100: Blade: To
150: Blade: Chi
175: Blade: Ei
200: Blade: Jin
225: Blade: Ten
250: Blade: Ku
Relic: Blade: Metsu

Transfixion
Scission
Reverberation
Induration
Transfixion
Compression
Detonation
Gravitation
Gravitation
Darkness

-
-
-
Detonation
Impaction
-
Impaction
-
Transfixion
Fragmentation

Level: WS
A
B

10: Tachi: Enpi
30: Tachi: Hobaku
70: Tachi: Goten
100: Tachi: Kagero
160: Tachi: Jinpu
175: Tachi: Koki
200: Tachi: Yukikaze
225: Tachi: Gekko
250: Tachi: Kasha
Relic: Tachi: Kaiten

Transfixion
Induration
Transfixion
Liquefaction
Scission
Reverberation
Induration
Distortion
Fusion
Light

Scission
-
Impaction
-
Detonation
Impaction
Detonation
Reverberation
Compression
Fragmentation

Level: WS
A
B
C

10: Hot Shot
40: Split Shot
80: Sniper Shot
175: Slug Shot
200: Blast Shot
225: Heavy Shot
250: Detonator
Relic: Coronach

Liquefaction
Reverberation
Liquefaction
Reverberation
Induration
Fusion
Fusion
Darkness

Transfixion
Transfixion
Transfixion
Transfixion
Transfixion
-
Transfixion
Fragmentation

-
-
-
Detonation
-
-
-
-

Level: WS
A
B

10: Double Thrust
30: Thunder Thrust
70: Raiden Thrust
100: Leg Sweep
150: Penta Thrust
175: Vorpal Thrust
200: Skewer
225: Wheeling Thrust
240: Impulse Drive
Relic: Geirskogul

Transfixion
Transfixion
Transfixion
Impaction
Compression
Reverberation
Transfixion
Fusion
Gravitation
Light

-
Impaction
Impaction
-
-
Transfixion
Impaction
-
Induration
Distortion?

Level
Weapon Skill
A
B
C

10
40
70
100
125
150
200
225
240
Relic

Slice
Dark Harvest
Shadow of Death
Nightmare Scythe
Spinning Scythe
Vorpal Scythe
Guillotine
Cross Reaper
Spiral Hell
Catastrophe

Scission
Reverberation
Induration
Compression
Reverberation
Transfixion
Induration
Distortion
Distortion
Darkness

-
-
Reverberation
Scission
Scission
Scission
-
-
Scission
Gravitation

-
-
-
-
-
-
-
-
-
-

Level
Weapon Skill
A
B
C

10
40
70
100
150
175
200
230
Relic

Heavy Swing
Rock Crusher
Earth Crusher
Starburst
Sunburst
Shell Crusher
Full Swing
Retribution
Gate of Tartarus

Impaction
Impaction
Detonation
Compression
Compression
Detonation
Liquefaction
Gravitation
Darkness

-
-
Impaction
Reverberation
Reverberation
-
Impaction
Reverberation
Distortion

-
-
-
-
-
-
-
-
-

Level
Weapon Skill
A
B
C

10
30
50
75
100
125
150
200
225
240
Relic

Fast Blade
Burning Blade
Red Lotus Blade
Flat Blade
Shining Blade
Seraph Blade
Circle Blade
Vorpal Blade
Swift Blade
Savage Blade
Knights of Round

Scission
Liquefaction
Liquefaction
Impaction
Scission
Scission
Reverberation
Scission
Gravitation
Fragmentation
Light

-
-
Detonation
-
-
-
Impaction
Impaction
-
Scission
Fusion

-
-
-
-
-
-
-
-
-
-
-

Level
Weapon Skill
A
B
C

10
40
70
100
150
175
200
225
250
Relic

Hard Slash
Power Slash
Frostbite
Freezebite
Shockwave
Crescent Moon
Sickle Moon
Spinning Slash
Ground Strike
Scourge

Scission
Transfixion
Induration
Induration
Reverberation
Scission
Scission
Fragmentation
Fragmentation
Light

-
-
-
Detonation
-
-
Impaction
-
Distortion
Fusion

-
-
-
-
-
-
-
-
-
-

Level
Blood Pact
A
B
C

1
1
1
1
1
1
1
5
5
10
21
23
26
30
35
50

Garuda: Claw
Titan: Rock Throw
Shiva: Axe Kick
Ifrit: Punch
Ramuh: Shock Strike
Leviathan: Barracuda Dive
Diabolos: Camisado
Carbuncle: Poison Nails
Fenrir: Moonlit Charge
Fenrir: Crescent Fang
Titan: Rock Buster
Ifrit: Burning Strike
Leviathan: Tail Whip
Ifrit: Double Punch
Titan: Megalith Throw
Shiva: Double Slap

Detonation
Scission
Induration
Liquefaction
Impaction
Reverberation
Compression
Transfixion
Compression
Transfixion
Reverberation
Impaction
Detonation
Compression
Induration
Scission

-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Frame
Ability
A
B
C

Harlq
Harlq
Sharp
Sharp
Valor
Valor
Valor

Slapstick
Knockout
Arcuballista
Daze
Chimera Ripper
String Clipper
Cannibal Blade

Reverberation
Detonation
Liquefaction
Transfixion
Detonation
Scission
Compression

Impaction
Scission
-
Impaction
Induration
-
Reverberation

-
-
-
-
-
-
Scission

Level
Blue Spell
A
B
C

1
4
4
4
8
12
12
12
16
18
20
26
30
34
36
38
38
40
44
48
60
60
62
63
63
63
63
69
69
70
72
73
75

Foot Kick
Power Attack
Sprout Smack
Wild Oats
Queasyshroom
Battle Dance
Feather Storm
Head Butt
Helldive
Bludgeon
Claw Cyclone
Screwdriver
Grand Slam
Smite of Rage
Pinecone Bomb
Jet Stream
Uppercut
Terror Touch
Mandibular Bite
Sickle Slash
Death Scissors
Dimensional Death
Body Slam
Frenetic Rip
Frypan
Hydro Shot
Spinal Cleave
Hysteric Barrage
Tail Slap
Cannonball
Disseverment
Ram Charge
Vertical Cleave

Detonation
Reverberation
Reverberation
Transfixion
Compression
Impaction
Transfixion
Impaction
Transfixion
Liquefaction
Scission
Transfixion
Induration
Detonation
Liquefaction
Impaction
Liquefaction
Compression
Induration
Compression
Compression
Transfixion
Impaction
Induration
Impaction
Reverberation
Scission
Detonation
Reverberation
Fusion
Distortion
Fragmentation
Gravitation

-
-
-
-
-
-
-
-
-
-
-
Scission
-
-
-
-
Impaction
Reverberation
-
-
Reverberation
Impaction
-
-
-
-
Detonation
-
-
-
-
-
-

-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Using a Skillchain Chart

File:AdenRenkeiChart.jpg

With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are "compatible" and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use.

A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together.

Say there are two, one-handed sword wielders, and they both have Fast Blade and Burning Blade. Now find the Weapon Skill on the Skill Chain Chart. Burning Blade is in the Fire section; and Fast Blade is in the Earth section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a Skill Chain. If you start in Fire section and go to Earth you get an Earth Scission Skill Chain. Going the other way (Earth first followed by Fire) you get a Fire Liquefaction Skill Chain.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.

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