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Table of Contents:

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

During the Great War, the armies of Altana, led by the first order of the Royal Knights of San d'Oria, reconstructed this underground fortress in hopes of taking the beastmen armies in Sauromugue by surprise. Outfitted with hundreds of troops from all three nations, the forces of Altana were successful in their attacks on the beastmen--until an enemy unit discovered a secret entrance to the citadel. This miscalculation resulted in the slaughter of all within the fortress, dealing a severe blow to the allied forces.

Connecting Areas

Sauromugue Champaign: G-6, I-5, Escape

Involved in Quests/Missions

Quest Type Starter Location
  Altana's Sorrow General Virnage   Bastok Mines I-5
  Borghertz's Chasing Hands RNG AF Guslam   Upper Jeuno H-8
  Borghertz's Sorcerous Hands BLM AF Guslam   Upper Jeuno H-8
  Escort for Hire (Windurst) General Dehn Harzhapan   Port Windurst G-6
  Hitting the Marquisate THF AF 3 Nanaa Mihgo   Windurst Woods J-3
  In Defiant Challenge Genkai 1 Maat   Ru'Lude Gardens H-5
  Making Amens! General Kuroido-Moido   Port Windurst E-7
  Peace for the Spirit RDM AF 3 Curilla   Chateau d'Oraguille I-9
  Rubbish Day General Chululu   Lower Jeuno I-8
  Strange Apparatus -- --    --

Coffer/Chest Contents

Chests
Garlaige Chest Key
Chests 1  Chests 2

Coffers
Garlaige Coffer Key
Coffers 1  Coffers 2

Gil: 5,000 - 10,000
Goshenite
Onyx
Peridot
Pyro Robe
Sphene
Turquoise
Garnet
Ametrine
Gil: approx. 10,400
Beast Helm *
Gallant Coronet *
Healer's Cap *
Jadeite
Light Gauntlets
Old Gauntlets *
Temple Crown *
Warlock's Tights *

* Only available if you have the necessary quest active.

NPCs Found Here

Name Location Type
 Mashira I-7 Quest NPC
 Wanzo-Unzozo Quest NPC

Weather

Lightning Earth

Elemental Maps
Elementals 1  Elementals 2  Elementals 3

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Chandelier NM

Spawned: Quest

63

Bomb

1

A, S, M

Guardian Statue NM

Spawned: Quest

61

Doll

1

A

Old Two-Wings NM

52

Giant Bat

1

A, H

Serket NM

70

Scorpion

1
Respawn: 21-24 hr

H

Skewer Sam NM

54

Cockatrice

1
Respawn: 21-24 hr

A, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Acid Grease

52-54

Slime

6

A, H, Sc

Bhuta

47-49

Ghost

4

A, H, HP

Borer Beetle

41-44

Beetle

7
Respawn: 14 min

A, S, Sc

Chamber Beetle

56-58

Beetle

20

A, S, Sc

Citadel Bats

46-48

Bat Trio

22
Respawn: 14 min

A, L, H

Clockwork Pod

44-45

Magic Pot

2
Respawn: 14 min

M

Demonic Weapon

47-49

Evil Weapon

8

A, H, M

Droma

52-54

Magic Pot

12

M

Earth Elemental

During Earth Weather

52-54

Elemental

7

M

Explosure

52-53

Bomb

13

A, S, M

Fallen Evacuee

42-43

Skeleton

6
Respawn: 14 min

A, H, HP

Fallen Mage

59-62

Skeleton

7

A, H, HP

Fallen Major

59-62

Skeleton

7

A, H, HP

Fallen Officer

52-55

Skeleton

24

A, H, HP

Fallen Soldier

47-49

Skeleton

8

A, H, HP

Fetid Flesh

54-56

Doomed

2

A, H, HP

Funnel Bats

51-55

Bat Trio

30

A, L, H

Hellmine

59-62

Bomb

7
Respawn: 16 min

A, S, M

Magic Jug

62-64

Magic Pot

6

M

Oil Spill

43-45

Slime

2
Respawn: 14 min

A, H, Sc

Over Weapon

59-62

Evil Weapon

7

A, H, M

Puroboros

43-45

Bomb

2
Respawn: 14 min

A, S, M

Revenant

44-46

Ghost

2

A, H, HP

Siege Bat

40-43

Giant Bat

22
Respawn: 14 min

L, H

Tainted Flesh

63-65

Doomed

4

A, H, HP

Thunder Elemental

During Lightning Weather

52-54

Elemental

7

M

Vault Weapon

59-62

Evil Weapon

7

A, H, M

Wingrats

40-42

Bat Trio

10
Respawn: 14 min

L, H

Wraith

60-62

Ghost

8

A, H, HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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