Avatar Information

The queen of avians, said to soar through the heavens on immeasurable wings. Garuda aids the summoner with her command over air and wind.

Summoners can acquire the ability to summon the avatar Garuda by defeating Garuda Prime in either the Trial Size Trial by Wind quest at level 20, or the Trial by Wind quest at a much higher level (65+).

Pet Information
Name Garuda
Jobs DRK/BLM
Traits Magic Attack Bonus I andAttack Bonus I 10

Magic Attack Bonus II and Attack Bonus II 30

Magic Attack Bonus III and Attack Bonus III 50

Magic Attack Bonus IV and Attack Bonus IV 70

Has 82 INT at 75.

Blood Pacts

All of Garuda's Blood Pacts are Wind-based.

Blood Pact

Level

MP

S/T1

R/W2

Description

Aerial Blast 1 LVx2 T R Required MP: Caster's level x2. Uses all MP and deals wind elemental damage to enemies within Area of Effect.
Claw 1 7 S R Deals physical damage.
Aero II 10 24 T R Deals wind elemental damage.
Aerial Armor 25 92 W Gives party members within Area of Effect the effect of "Blink."
Whispering Wind 36 119 T W Restores HP for party members within Area of Effect.
Hastega 48 112 W Gives party members within Area of Effect the effect of "Haste". Lasts 90 seconds. Each summoning magic skill level over the current skill level cap will add three seconds to the duration up to a maximum of 180 seconds.
Aero IV 60 118 T R Deals wind elemental damage.
Predator Claws 70 164 R Delivers a threefold attack.
Wind Blade 75 (Costs 3 Merit Points) 182 T R Deals wind damage to an enemy. Varies with TP. Additional merits add a 20% TP Bonus effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst.
2 R/W column indicates if the ability is activated using the Blood Pact: Rage or Blood Pact: Ward pet commands.

Other Information

  • Garuda is also the name of a server.

See Also

Magic of Vana'diel: Summoning Magic
Avatars:

Carbuncle • Diabolos • Fenrir • Garuda • Ifrit  • Leviathan • Ramuh • Shiva • Titan

Spirits:

Air • Dark • Earth • Fire • Ice • Light • Thunder • Water


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicHealing MagicNinjutsuSongsSummoning

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