Avatar Information
The queen of avians, said to soar through the heavens on immeasurable wings. Garuda aids the summoner with her command over air and wind.
Summoners can acquire the ability to summon the avatar Garuda by defeating Garuda Prime in either the Trial Size Trial by Wind quest at level 20, or the Trial by Wind quest at a much higher level (65+).
Pet Information | |
---|---|
Name | Garuda |
Jobs | DRK/BLM |
Traits | Magic Attack Bonus I andAttack Bonus I 10
Magic Attack Bonus II and Attack Bonus II 30 Magic Attack Bonus III and Attack Bonus III 50 Magic Attack Bonus IV and Attack Bonus IV 70 |
Has 82 INT at 75.
Blood Pacts
All of Garuda's Blood Pacts are Wind-based.
Blood Pact |
Level |
MP |
S/T1 |
R/W2 |
Description |
Aerial Blast | 1 | LVx2 | T | R | Required MP: Caster's level x2. Uses all MP and deals wind elemental damage to enemies within Area of Effect. |
Claw | 1 | 7 | S | R | Deals physical damage. |
Aero II | 10 | 24 | T | R | Deals wind elemental damage. |
Aerial Armor | 25 | 92 | W | Gives party members within Area of Effect the effect of "Blink." | |
Whispering Wind | 36 | 119 | T | W | Restores HP for party members within Area of Effect. |
Hastega | 48 | 112 | W | Gives party members within Area of Effect the effect of "Haste". Lasts 90 seconds. Each summoning magic skill level over the current skill level cap will add three seconds to the duration up to a maximum of 180 seconds. | |
Aero IV | 60 | 118 | T | R | Deals wind elemental damage. |
Predator Claws | 70 | 164 | R | Delivers a threefold attack. | |
Wind Blade | 75 (Costs 3 Merit Points) | 182 | T | R | Deals wind damage to an enemy. Varies with TP. Additional merits add a 20% TP Bonus effect. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst.
2 R/W column indicates if the ability is activated using the Blood Pact: Rage or Blood Pact: Ward pet commands.
Other Information
- Garuda is also the name of a server.
See Also
Magic of Vana'diel: Summoning Magic |
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Avatars:
Carbuncle • Diabolos • Fenrir • Garuda • Ifrit • Leviathan • Ramuh • Shiva • Titan |
Spirits:
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning |