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Job: Monk
Family: Trolls
Crystal: Fire
Weak to: Water Crystal
Title Obtained: Troll Subjugator (Halvung only)

Notorious Monster

File:Gurfurlur the Menacing.jpg
Zone Level Drops Steal Spawns

Notes

Wajaom Woodlands
  During Troll Mercenaries Besieged

Al Zahbi
  During Troll Mercenaries Besieged

Halvung

Assisted by: Hilltroll Elite Guard x2 and Woodtroll Elite Guard x2
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
HalvungNMs2

Halvung Map 2

  • In Besieged:
    • Appears when the Troll Mercenaries are at level 5 or higher and if he is up in Halvung.
    • If he is present in Besieged an extra cutscene is added to the opening:
Gurfurlur : (Who dares fight me?)
Megomak : Gurfurlur asks, "Is there no one strong enough to fight me?"
Megomak : Gurfurlur is mighty!
Megomak : If you can defeat him, maybe I'll use his salary to employ you instead!
Gurfurlur : Raaaaaawr...!
    • Extremely resistant to all forms of damage until all other NMs are defeated (especially Xarhorkur the Claviger and Vyurvarjur the Nimble).Exclamation

Special attacks

    • Hundred Fists
    • Arcane Stomp: Converts magic damage (including those from Drain and Drain-type spells) taken to HP. Highly recommended mages refrain from nuking for the entirety of the fight. While Aspir and Aspir-type spells will not restore his HP (MP is irrelevent), and the user will get back a decent amount of MP.
    • Head Snatch: Single target damage that reduces target's HP to 10% of its remaining HP. Ignores Utsusemi. Damage taken from Head Snatch is greatly reduced by the Paladin ability Sentinel.
    • Haymaker: Cone Attack damage. Added effect: Amnesia.
    • Sledgehammer: Cone Attack damage. Added effect: Petrify
    • Incessant Fists: 5-hit physical damage, single target.
    • Pleiades Ray: AoE ~500 damage and Paralyze, Blind, Posion, Plague, Bind, Silence, and Slow. Not used until 20% HP.
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