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Hate Reset refers to an additional effect of certain moves or abilities used by (primarily high level, or mission BCNM) enemies which resets the game's internal tallies of which party members have accumulated hate (see Enmity). Generally these moves only cause a hate reset for members of the party within a certain distance, although some moves are single-target.

The primary danger of this move is when its distance is not extensive. Parties may find that their Tank and front-line Damage Dealers have lost all the hate they have accumulated, but the back line support jobs and mages have not. This may cause the mob being fought to suddenly rush the mages, who (especially when unprepared for such an event) may be far less equipped to handle the attacks they may suffer than the tank.

It is very important for parties to be aware of a mob's use of a hate reset attack or ability, and the actual area in which it will affect members of the party. For instance, Kam'lanaut's hate reset move in Zilart Mission 8 is an area of effect, but the radius is not very wide. It is very common for him to rush the back line mages after using this move, and all members of the party need to be ready to get hate back under control and in the hands of the tank. Tonberries on the other hand, have a single-target move, Throat Stab, which will only reset the hate of the target of the attack. These hate reset moves can be somewhat easier to deal with, as the damage dealers of the party will likely have accumulated enough of their own hate to hold the mob away from the mages until such time as the tank is able to recover.

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