Avatar Information
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire.
Summoners can acquire the ability to summon the avatar Ifrit by defeating Ifrit Prime in either the Trial Size Trial by Fire quest at level 20, or the Trial by Fire quest at a much higher level (65+).
Pet Information | |
---|---|
Name | Ifrit |
Jobs | DRK/BLM |
Traits | Magic Attack Bonus I andAttack Bonus I 10
Magic Attack Bonus II and Attack Bonus II 30 Magic Attack Bonus III and Attack Bonus III 50 Magic Attack Bonus IV and Attack Bonus IV 70 |
Has 82 INT at 75.
Blood Pacts
All of Ifrit's Blood Pacts are Fire-based.
Blood Pact |
Level |
MP |
S/T1 |
R/W2 |
Description |
Inferno | 1 | LVx2 | T | R | Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect. |
Punch | 1 | 9 | S | R | Deals physical damage. |
Fire II | 10 | 24 | T | R | Deals fire elemental damage. |
Burning Strike | 23 | 48 | S | R | Deals fire elemental damage. |
Double Punch | 30 | 56 | S | R | Delivers a twofold attack. |
Crimson Howl | 38 | 84 | W | Enhances attack of party members within Area of Effect (a boost of 15%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration. | |
Fire IV | 60 | 118 | T | R | Deals fire elemental damage. |
Flaming Crush | 70 | 164 | R | Delivers a threefold attack that deals fire elemental damage. | |
Meteor Strike | 75 (Costs 3 Merit Points) | 182 | T | R | Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst.
2 R/W column indicates if the ability is activated using the Blood Pact: Rage or Blood Pact: Ward pet commands.
Other Information
- Ifrit is also the name of a server.
- Pronounced "if-REET".
See Also
Magic of Vana'diel: Summoning Magic |
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Avatars:
Carbuncle • Diabolos • Fenrir • Garuda • Ifrit • Leviathan • Ramuh • Shiva • Titan |
Spirits:
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning |