Ifrit's Cauldron is another name for the lava-filled crater located atop Mount Yuhtunga. It is within this crater that the monsters known as "bombs" are thought to be born. In exchange for protection against eruptions, for centuries the Mithra in Kazham have offered sacrifices to appease the cauldron's dwellers. Due to the large amount of volcanic gas that fills the area, extended trips to Ifrit's Cauldron are not recommended. Connecting Areas[]Involved in Quests/Missions[]
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Mining[]
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NPCs Found Here[]
Weather[]
Coffer/Chest Contents[]
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Notorious Monsters Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Unknown |
1 |
A, L, H | |||||||||||
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Unknown |
1 |
A, L, S, M | ||||||||||
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Unknown |
1 |
A, L, S, M | ||||||||||
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Unknown |
1 |
A, L, S, M | ||||||||||
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80-81 |
1 |
A, L, S | ||||||||||
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82 |
1 |
A, H, HP | ||||||||||
71-72 |
1 |
A, L, S | |||||||||||
74-76 |
1 |
A, H, Sc | |||||||||||
65 |
1 |
A, S, M | |||||||||||
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Unknown |
1 |
A, H, M | ||||||||||
Unknown |
1 |
A, L, H | |||||||||||
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72-74 |
1 |
A, L, H | ||||||||||
73-76 |
1 |
A, H, Sc | |||||||||||
80 |
1 |
S | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
Mobs Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
73-76 |
15 |
L, H | |||||||||||
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60-64 |
12 |
A, L, H | ||||||||||
63-69 |
7 |
A, H | |||||||||||
70-73 |
13 |
A, H, Sc | |||||||||||
66-69 |
8 |
A, L, S | |||||||||||
66-69 |
7 |
A, L, S | |||||||||||
66-69 |
7 |
A, L, S | |||||||||||
66-69 |
7 |
A, L, S | |||||||||||
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53-55 |
7 |
H | ||||||||||
75-78 |
7 |
A, H | |||||||||||
68-72 |
14 |
A, L, H | |||||||||||
61-65 |
26 |
L, S | |||||||||||
70-73 |
9 |
A, H, Sc | |||||||||||
71-78 |
44 |
A, S, M | |||||||||||
62-68 |
61 |
A, S, M | |||||||||||
61-64 |
10 |
L, S, Sc | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |