Classic FFXI community
Advertisement
  • The state in which a character has no Hit Points remaining. In this state, the character collapses and cannot move or act, or chat in /say or /shout. They also cannot use the Main Menu (which means they cannot seek out a Raise for themselves after the fact.) They can, however, talk in /tell, /linkshell, and /party.
  • Being inflicted with Doom status starts a countdown. If the status is not healed before the countdown expires, the character's HP is immediately set to zero and the character is K.O.'d.
  • A handful of high level NMs, particularly boss monsters in Dynamis, may use the Black Magic spell Death. Being hit by this spell will almost always result in the character's HP being immediately set to zero and K.O.'d.
  • If a character is K.O.'d, all positive and negative status effects are removed, with the exceptions of Dedication and Signet/Sanction. If the character had Reraise status prior to being K.O.'d, it will be consumed and take effect a few seconds after being K.O.'d.
  • When characters are K.O.'d they have 60 minutes (Earth time) to revive from K.O. (see below). After this time expires they automatically return to their Home Point. At any time during these 60 minutes, they can willingly choose to return to their Home Point. If the player disconnects from the game, the 60 minute duration is paused until the player reconnects.
  • Upon being K.O.'d, characters lose some experience points as a penalty, which may even cause them to lose a job level. EXP loss is calculated as follows:
  • A player who is Level 1, 2, or 3 does not lose any EXP.
  • A player who is Level 4-24 loses what would have been 10% of their max EXP for that level.
  • A player who is Level 25 or higher loses what would have been 8% of their max EXP for that level.
  • If a character is K.O.'d under Level Restriction status, the EXP loss is based on the level the character is at while under that cap, not the level the character actually is. For instance, a level 75 character being K.O.'d while inside the level 30 capped area Promyvion - Holla will lose the base amount of 464 EXP as if he were level 30, not 2400 EXP as if he were level 75. (Refer to the chart at bottom of this page.)
  • Being revived with a Raise or Reraise effect will restore a certain percentage of the EXP lost (see "Experience Points Loss by Level" below). If you had lost a job level upon dying, it is possible to regain it upon being Raised.
  • Having Moghancement: Experience will allow you to retain 5% of the EXP you would have lost. This is applied whether you return to your Home Point or are Raised.
  • EXP loss per K.O. may never exceed 2400. (If Moghancement: Experience is active, it may never exceed 2280.)
  • EXP loss is not incurred if K.O.'d in Ballista or Brenner, while under Charm status, or while inside most Mission related battlefields.
  • EXP loss will still occur for being K.O.'d while inside an Assault area, despite Assaults being classified as missions by the game.


Revive from K.O.[]

  • K.O. can be reversed through the White Magic spells Raise and Reraise, and the Bard song Goddess's Hymnus. Reraise status effects can also be gained through the use of items. The Reraise spells have the same effect as their Raise counterparts, but are applied automatically to a character after they are K.O.'d, allowing the player to potentially revive himself without requiring the aid of another player as long as they ensure they have bestowed Reraise status on themselves prior to being K.O.'d. Reraise status is generally granted by the player on himself, while Raise must be granted by another player (it is impossible to bestow Raise upon yourself).
  • After the character is revived, the character receives the "Weakness" status for 5 minutes. This duration is set and is not reduced by higher tiers of Raise/Reraise, nor is it reduced by Haste.
  • Should the player be K.O.'d and Raised while already under the effect of weakness, they will suffer what is commonly known as "double weakness" or "weakness +1". See Weakness for more information.
  • Receiving the effect of Raise or Reraise grants the player the option to revive. Your character will not revive automatically; this is so you can observe the immediate surroundings and choose when to be revived, as it is possible that you were K.O.'d in an area or situation where it may be too dangerous to revive immediately. There may be aggressive monsters nearby, or the enemy your party is still fighting may be capable of using damaging AoE abilities, both of which could K.O. you again upon revival.
  • You have until whatever is left of your 60 minute countdown timer to accept or decline the option, or you will be sent to your Home Point anyway (with no EXP retained from Raise). If the option to revive is declined, the Raise/Reraise status is effectively lost and you must either return to your Home Point, or have a Raise spell cast on you again in order to be revived.
  • As long as a K.O.'d player has the option to revive, Tractor spells will not take effect on said player, and neither will subsequent Raise spells (even if the Raise is higher tier than the Raise/Reraise status currently on the K.O.'d player). If a K.O.'d player has the option to revive but wants a higher tier of Raise than what he had, he must decline the option to revive before he may receive another (higher tier) Raise. If a K.O.'d player needs to be Tractored elsewhere before he can revive (whether for safety or transportation reasons), he must decline his option to revive if he has it, and receive another Raise after reaching the appropriate destination.
  • If the player is K.O.'d with the option to revive, but is forcefully moved into a different zone while still K.O.'d (ferry/ship docking, ejection from a failed Assault mission, etc.), the player's option is lost, and the player will need another Raise spell from another player in order to be revived.
  • If the player is K.O.'d with the option to revive still active and is moved into a different location in the same zone (ejection from most Burning Circle/BCNM battlefields, Draw In effect from a monster, etc.) while still K.O.'d, the revival option is not lost, and another Raise is not necessary for revival. If the message === Area: AreaName === is NOT displayed in the chat log upon being moved, it means you have not "zoned out" as far as the game is concerned, and the option to revive will be kept if you had it. (Note that the area message does appear upon accepting Tractor status, even though you're moving to a different location in the same zone, but since you cannot retain the option to revive while being Tractored it makes no difference anyway.)
  • If the player disconnects from FFXI while K.O.'d, the option to be revived (if available) is lost. This means that if you are K.O.'d as a result of being disconnected, having had Reraise up will not be of any benefit to you; and if another player is K.O.'d while disconnecting (might be denoted by the Red Circle of Death next to their character name), you may want to wait until their connection is restored before attempting to cast Raise on them, otherwise your attempt and MP spent might have been in vain.
  • If the player has Reraise status and is disconnected, but has NOT been K.O.'d, the status is retained upon logging back in.



Experience Points Loss by Level[]

  • Raise: Revives character from K.O. and restores 50% of lost EXP.
  • Raise II: Revives character from K.O. and restores 75% of lost EXP only if the target character is level 51 or higher. When the target character is level 50 or lower, Raise II restores 50% of lost EXP.
  • Raise III: Revives character from K.O. and restores 90% of lost EXP only if the target character is level 51 or higher. When the target character is level 50 or lower, Raise III restores 50% of lost EXP.
  • Reraise effects yield the same EXP recovery as their equal-tiered Raise counterparts.
  • Goddess's Hymnus at base power is considered to have equal effect to the first tier of Reraise, restoring 50% of lost EXP. Using an instrument that boosts Hymnus by +2 (no instrument boosts it by +1) increases the EXP restoration to approximately 58% (2400->1200 EXP loss with normal Hymnus becomes 2400->1000 with Hymnus +2).
Lvl XP required to level Total XP Accumulated Homepoint Any Raise
1 500 500 0 0
2 750 1,250 0 0
3 1,000 2,250 0 0
4 1,250 3,500 125 63
5 1,500 5,000 150 75
6 1,750 6,750 175 88
7 2,000 8,750 200 100
8 2,200 10,950 220 110
9 2,400 13,350 240 120
10 2,600 15,950 260 130
11 2,800 18,750 280 140
12 3,000 21,750 300 150
13 3,200 24,950 320 160
14 3,400 28,350 340 170
15 3,600 31,950 360 180
16 3,800 35,750 380 190
17 4,000 39,750 400 200
18 4,200 43,950 420 210
19 4,400 48,350 440 220
20 4,600 52,950 460 230
21 4,800 57,750 480 240
22 5,000 62,750 500 250
23 5,100 67,850 510 255
24 5,200 73,050 520 260
25 5,300 78,350 424 212
26 5,400 83,750 432 216
27 5,500 89,250 440 220
28 5,600 94,850 448 224
29 5,700 100,550 456 228
30 5,800 106,350 464 232
31 5,900 112,250 472 236
32 6,000 118,250 480 240
33 6,100 124,350 488 244
34 6,200 130,550 496 248
35 6,300 136,850 504 252
36 6,400 143,250 512 256
37 6,500 149,750 520 260
38 6,600 156,350 528 264
39 6,700 163,050 536 268
40 6,800 169,850 544 272
41 6,900 176,750 552 276
42 7,000 183,750 560 280
43 7,100 190,850 568 284
44 7,200 198,050 576 288
45 7,300 205,350 584 292
46 7,400 212,750 592 296
47 7,500 220,250 600 300
48 7,600 227,850 608 304
49 7,700 235,550 616 308
50 7,800 243,350 624 312
Lvl XP required to level Total XP Accumulated Homepoint Raise I Raise II Raise III
51 8,000 251,350 640 320 160 64
52 9,200 260,550 736 368 184 74
53 10,400 270,950 832 416 208 84
54 11,600 282,550 928 464 232 93
55 12,800 295,350 1,024 512 256 103
56 14,000 309,350 1,120 560 280 112
57 15,200 324,550 1,216 608 304 122
58 16,400 340,950 1,312 656 328 132
59 17,600 358,550 1,408 704 352 141
60 18,800 377,350 1,504 752 376 151
61 20,000 397,350 1,600 800 400 160
62 21,500 418,850 1,720 860 430 172
63 23,000 441,850 1,840 920 460 184
64 24,500 466,350 1,960 980 490 196
65 26,000 492,350 2,080 1,040 520 208
66 27,500 519,850 2,200 1,100 550 220
67 29,000 548,850 2,320 1,160 580 232
68 30,500 579,350 2,400 1,200 600 240
69 32,000 611,350 2,400 1,200 600 240
70 34,000 645,350 2,400 1,200 600 240
71 36,000 681,350 2,400 1,200 600 240
72 38,000 719,350 2,400 1,200 600 240
73 40,000 759,350 2,400 1,200 600 240
74 42,000 801,350 2,400 1,200 600 240
75 44,000 845,350 2,400 1,200 600 240
Advertisement