Job: Paladin
Family: Mamool Ja Knight
Weak to:

Notorious Monster







Jade Sepulcher


A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime


  • The overlord of the Mamool Ja knight (Mamool Ja hussars) class.
  • Appears in the following mission: Aht Urhgan Mission 29: Puppet in Peril
  • Begins battle with Protect and Shell
  • Susceptible to Paralyze, Blind, and Bind. Highly resistant to Slow, Gravity, and Sleep.
  • Special Attacks:
  • Casts Cure IV, Holy, Flash
  • Flame Angon - AoE fire damage (50-100)
  • Blazing Angon - AoE fire damage (150-300)
  • Granite Skin - Parry/Guard skill increase, cannot be dispelled
  • Clobber - This seems to be his "two-hour ability"; deals damage to everyone infront of him and did 800-900 on our PLD and RDM.
  • Batterhorn - 2-hit frontal AOE, absorbed by Utsusemi.
  • Uses Blazing Angon very quickly and repeatedly below 25% hp. Doesn't seem to use the move at all until this point.
  • Duoable by 75 RDM/WHM and 75 MNK/NIN; MNK tanks to 40% then RDM Chainspell nukes it down while MNK uses 100 fists. Because of the Random hate of the mob, RDM must keep Stoneskin, Phalanx and Blink up at all times, using Earth/Terra's staff when the mob switches hate to the RDM is a plus.
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