Note: If you attempt to complete the quest as a Blue Mage, some of the cutscenes are different but the quest is exactly the same.
- Talk to Ratihb (J-12) in Aht Urhgan Whitegate for a cutscene.
- Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene.
- Go to Port Ephramad (I-5/6) and take the Ferry to Nashmau.
- Caedarva Mire: Travel to to the tunnel at (I-6) and zone into Arrapago Reef.
- Recommend use of Sneak spells/items for the undead & treants and Invisible spells/items for Lamia. Use caution around imps as they have True Sight. Saplings, birds, and leeches do not aggro.
- NOTE: You will need a Lamian Fang Key to open an Irongate inside Arrapago Reef. You may farm this key either in Caedarva Mire or Arrapago Reef.
- NOTE: If you want to avoid the Imps and other mobs like this, it is recommended doing this during the day as they are asleep during that time. day in game times are 4:00-20:00.
- Reserve Draugar drop the key, as do the Merrow mobs. (Merrow have BRD/RDM/SAM/COR jobs and detect on sight, while other mobs in zone detect by sound and low hp).
- The Lamian Fang Key can also be found by looking for a ??? behind a Jnun in the Caedarva Mire at (I-7). This only works once per conquest tally.
- Thief is able to pick the locks on the Iron Gate with Thief's Tools.
- Arrapago Reef: Once inside, travel north in the tunnel until you reach the open area (I-10). You will see two ships (H-10). The first is for the Puppetmaster ??? quest; you want to travel to the second ship.
- Board and walk through the first ship, crossing the plank and travel down the eastern shore.
- Travel Northeast to a cave and the Iron Gate (J-10 Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass.
- Once you go through the first gate, hug the left wall and you will find another Iron Gate (I-9) guarded by a ghost mob (Sneak). This time Lamia Fang Key is NOT required to open this gate, just drop Invisible and open it.
- Once you're past the gate, the Corsair ??? is ahead on a ship (H-10).
- Recommended use of a Sneak spell/item due to the draugar on the ship.
- >>Caution!<< There is a Lamia on the ship (detects by sight). Stay as close to the entryway/plank as possible, but near enough to trigger the ??? for cutscene.
- Return to Nashmau and take the western exit into Caedarva Mire.
- Caedarva Mire: Travel to (E-9) and zone into Talacca Cove.
- NOTE: You must pass through a cemetery (E-10) to reach the zone. >>Caution!<< There are Imps (True Sight) in the cemetery during the daytime.
- Talacca Cove: Once inside, travel along the left shore until you find a ??? (located on a big rock outside a tunnel).
- NOTE: There are no regular enemies in Talacca Cove.
- Check the ??? for a cutscene. Afterwards, you will receive a key item: Forgotten Hexagun.
- Travel West from the ??? into the adjacent tunnel
- Check the Rock Slab for the final cutscene. (Ensure you have at least one free inventory slot.)
- After the cutscene you will receive a Corsair Die.
- NOTE: If you did not receive Corsair Die, free up one inventory slot and check the Rock Slab again.
- Optional: Go back to Ratihb for final cutscene. (This "optional" custcene is necessary to start future Artifact quests.)
- Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.