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Job:
Family: Doomed
Crystal: Dark
Weak to: Fire, Light

Notorious Monster

Zone

Level

Drops

Steal

Spawns

Notes

Hazhalm Testing Grounds

Information Needed

Information Needed

6 (Wing I)

A, L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Historical Background[]

This is the name of a water monster in the folklore of Scandinavia. The nicker is called the nacken in Sweden; the nickar in Danish Faroe Islands; the nicur or ninnir or haikar in Iceland; the nickel in the Danish Isles of Rugen; the nikyr in the Manx language of the isle of Man in Britain; and the nekke in Denmark. It is variously described as a beautiful, huge, white horse with it's huge hooves in reverse, or as a handsome youth to the waist with a horse's body and legs like the centaurs of classical mythology, or as a golden-haired boy wearing a red cap, or an old man with a green, dripping wet beard. These water beings inhabit the seas, lakes, rivers and streams. They are generally benign towards humans if left alone to make their music. However, if anyone tries to ride one in the form of a horse, that person will be taken forever under the water. The nicker will sometimes desire a human wife and will be a most attentive lover, but if scorned he can be as malicious and terrifying as the Scottish kelpie. A knife or metal object is placed in the bottom of a fishing boat as a precaution against the nicker, as iron is supposed to "bind" his power.

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