
Table of Contents: Connecting Areas | Quests/Missions | NPCs |
Situated to the north of Bastok, this valley is surrounded by steep mountains. Separated into east and west areas by towering cliffs, this rocky region remains desolate due to various mineral run-offs which contaminate the river water. However, the spectacular Drachenfall, located to the north, is considered to be one of the wonders of Vana'diel.
Connecting Areas
Zone is split into 2 sides, East and West. There is no way to cross from one to the other without passing through South Gustaberg.
West
|
East
|
Involved in Quests/Missions
Quest |
Type |
Starter |
Location |
A Foreman's Best Friend | Map | Gudav | Port Bastok H-5 |
A Generous General? | General | Gu'Zho Thunderblade | Oldton Movalpolos E-13 |
An Explorer's Footsteps | Map | Abelard | Selbina G-9 |
As Thick as Thieves | THF AF 2 | Nanaa Mihgo | Windurst Woods J-3 |
Drachenfall | General | Black Mud | Bastok Mines I-6 |
Garrison/North Gustaberg | Garrison | --- | --- |
Hearts of Mythril | General | Elki | Bastok Mines H-5 |
The Bare Bones | Map | Degenhard | Bastok Markets I-10 |
The Gustaberg Tour | General | Izabele | Metalworks G-8 |
The Siren's Tear | General | Wahid | Bastok Mines I-8 |
Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
|
53 |
None |
1 |
A, L, S | |||||||||
9-10 |
1 |
L, S | |||||||||||
10? |
2 |
A, L | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Amber Quadav | 3 - 8 | Quadav | 16 | A, L, H | |||||||||
Amethyst Quadav | 3 - 8 | Quadav | 14 | A, L, H | |||||||||
Black Wolf
|
5 - 8 | Hound | A, H, HP | ||||||||||
Ding Bats
|
1 - 4 | Bat Trio | 33 | H | |||||||||
Enchanted Bones
|
5 - 8 | Skeleton | A, H, HP | ||||||||||
Fledermaus
|
3 - 5 | Giant Bat | H | ||||||||||
Goblin Digger | 5 - 8 | Goblin | 1 | A, L, S | |||||||||
Goblin Fisher | 4 - 6 | Goblin | 3 | A, L, S | |||||||||
Goblin Gambler | 21 - 23 | Goblin | 4 | A, L, S | |||||||||
Goblin Leecher | 21 - 23 | *Silver Beastcoin | Goblin | 4 | A, L, S | ||||||||
Goblin Mugger | 21 - 23 | Goblin | 2 | A, L, S | |||||||||
Goblin Thug | 4 - 8 | Goblin | 16 | A, L, S | |||||||||
Goblin Weaver | 4 - 8 | *Grass Thread | Goblin | 9 | A, L, S | ||||||||
Huge Hornet | -1 | Bee | S | ||||||||||
Maneating Hornet | 2 - 5 | Bee | S, Sc | ||||||||||
Ornery Sheep | 5 - 8 | Sheep | L, S, Sc | ||||||||||
River Crab | 1 - 5 | Crab | 8 | H | |||||||||
Rock Lizard | 3 - 8 |
|
Lizard | L, H | |||||||||
Sand Pugil | 18 - 20 | Pugil | A, H | ||||||||||
Shrapnel
|
8 - 10 | Bomb | A, S, M | ||||||||||
Stone Eater | 2 - 5 | Worm | H | ||||||||||
Tunnel Worm | -1 | Worm | H | ||||||||||
Vulture | 2 - 6 |
|
Bird | H | |||||||||
Walking Sapling | 2 - 6 | Sapling | H | ||||||||||
Young Quadav | 3 - 8 | *Beastcoin | Quadav | 29 | A, L, H | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
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