Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | Mining | Chests/Coffers | NMs | Mobs

The subterranean city of Movalpolos was dug and built by a tribe of Goblins referred to as the Moblins. Due to the nomadic nature of most Goblins, it is extremely rare for any of these beastmen to reside together in one place, making this community extremely unique. The Moblins are known for their exceptional smithing and alchemy skills. Their achievements include complex drilling apparatuses and floodlights, as well as several advancements in exotic fields such as bionics. It is even rumored that their ability in these areas matches or exceeds that of the scientists in Bastok.

As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of Movalpolos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins.

Why have the Moblins chosen this life underground, and why do they continue to move...?

This area is only accessible if the Chains of Promathia expansion is installed.

Movalpolos-oldton.png

Connecting Areas

Gusgen Mines: D-3
Newton Movalpolos: I-12, J-8, J-12, K-9, L-10, L-11
North Gustaberg: E-11, E-13, Escape

If you see a quest that is listed as Yes but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

Legend

Yes = Quest is in game and working

Yes but bugged = Quest is in game but not working properly and being worked on or in que to be worked on.

No = Not in game yet but is planned

Involved in Quests/Missions

Quest Type Starter Location Available?
  A Generous General? General Gu'Zho Thunderblade   Oldton Movalpolos E-13 No
  Better the Demon You Know General Koblakiq   Oldton Movalpolos H-11 No
  For the Birds General Koblakiq   Oldton Movalpolos H-11 No
  Missionary Moblin General Koblakiq   Oldton Movalpolos H-11 No
  Out of the Depths General Ayame   Metalworks K-7
  A Question of Faith General Ayame   Metalworks K-7
  Return to the Depths General Ayame   Metalworks K-7
  Tuning In General Leepe-Hoppe   Windurst Waters J-9
  Over the Hills and Far Away Map Antreneau   Southern San d'Oria G-7
Mission Country Starter Location
  8-4:Dawn Promathia ---    ---

Weather

Thunder Earth

Elemental Map
Elementals

Mining

Item Abundance
Silver Ore Common
Zinc Ore Common
Copper Ore Uncommon
Iron Ore Uncommon
Tin Ore Uncommon
Moblin Armor Uncommon
Moblin Helm Uncommon
Moblin Mail Uncommon
Moblin Mask Uncommon
Igneous Rock Rare
Goblin Die Rare
Mythril Ore Very Rare
Darksteel Ore Very Rare
Gold Ore Very Rare
Platinum Ore Very Rare

Mining Map
Mining Points

NPCs Found Here

Name Location Type
  Bartabaq F-10 Outpost Vendor
  Brakobrik K-11 ---
  Gu'Zho Thunderblade E-13 NPC (Quest); CS only
  Koblakiq H-11 NPC (Quest)
  Rakorok K-10 ---
  Tarnotik K-10 ---
  Twinkbrix E-13 ENM Quest Activator, Warp NPC

Coffer/Chest Contents

Chests
Oldton Chest Key
Chests

Gil: 6,320
Map of Oldton Movalpolos **
Light Opal
Sphene
Goshenite
Onyx

**Always obtained first, if the character opening the chest does not have the map.

Fishing

Fish Cap Body of Water
Crayfish
7 All
Copper Frog
16
Blindfish
28
Black Eel
47
Armored Pisces
100
Rusty Greatsword
0
Rusty Pick
0

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Bugallug NM

Spawned: Quest

Unknown

Bugbear

1

A, L, S

Bugbear Porterman NM

Spawned: Quest

Unknown

Bugbear

4

A, L

Bugbear Strongman NM

50-52

Bugbear

2

A, L, S

Dread Dealing Dredodak NM

Spawned: Quest

Unknown

Moblin

1

A, L

Goblin Preceptor NM

Spawned: Quest

Unknown

Moblin

2

A, L

Goblin Wolfman NM

50-55

Moblin

1

A, L

Grimoire Guru Grimogek NM

Spawned: Quest

Unknown

Moblin

1

A, L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Amoebic Nodule

Fished up

34-36

Slime

1

A, H

Ancient Bomb

40-45

Bomb

8

A, S, M, R

Blind Crab

Fished up

20-24

Crab

1

A, H

Bugbear Bondman

42-45

Bugbear

11

A, L, S

Bugbear Servingman

32-35

Bugbear

13

A, L

Cutter

Fished up

25-29

Crab

1

A, H

Dark Bats

31-35

Bat Trio

14

L, H

Earth Elemental

During earth weather

45-50

Elemental

5

M

Ghost Crab

Fished up

25-29

Crab

1

A, H

Goblin Craftsman

33-36

Moblin

9

A, L, S

Goblin Doorman

43-44

Moblin

4

A, L, S

Goblin Freelance

45-46

Moblin

2

A, L, S

Goblin Gutterman

33-36

Moblin

7

Goblin Hammerman

33-36

Moblin

8

A, L, S

Goblin Leadman

33-36

Moblin

6

A, L, S

Goblin Oilman

42-43

Moblin

4

A, L, S

Goblin Shovelman

42-43

Moblin

2

A, L, S

Goblin Tollman

42-43

Moblin

2

A, L, S

Goblin's Bat

28-37

Giant Bat

8

H

Moblin Ashman

45

Moblin

1

A, L, S

Moblin Chapman

33-36

Moblin

9

A, L, S

Moblin Coalman

43-44

Moblin

4

A, L, S

Moblin Gasman

43-44

Moblin

4

A, L, S

Moblin Gurneyman

46-47

Moblin

2

A, L, S

Moblin Pickman

33-36

Moblin

8

A, L, S

Moblin Pikeman

43-44

Moblin

5

A, L, S

Moblin Ragman

33-36

Moblin

9

A, L, S

Moblin Repairman

42-43

Moblin

4

A, L, S

Moblin Rodman

41-43

Moblin

4

A, L, S

Moblin Witchman

33-36

Moblin

9

A, L, S

Snipper Fished up

20-24

Crab

1

A, H

Stirge

33-36

Giant Bat

11

L

Thunder Elemental

During thunder weather

45-50

Elemental

4

M

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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