The Orcs' lust for combat drives most of them to join the ranks of their Imperial Army. All Orcs--male and female--are required to participate in years of military training, and even their social structure is based on military ranks.
Orcs have tribal hierarchy based on strength; those who prove most formidable in battle are higher in the pecking-order; stronger Orcs even employ means (such as attaching heavy weights to well-water buckets) to deny those weaker than themselves access to common resources.
From outward appearances, their cultural belief systems seem based in something like shamanism; magic-users, for instance, cover their heads with a hood which prevents the visual senses from being used, presumably in order to heighten their other senses. While their technology appears rudimentary (most Orcish armor is evidently fashioned from leather, bone, and wood), they do employ metal weapons where available.
|Special Abilities||Original and Zilart Areas||Promathia Areas|
|Howl - Enemy party attack up (Warcry)||File:Check.gif||File:Check.gif|
|Battle Dance - AOE damage and DEX Down||File:Check.gif||File:Check.gif|
|Shoulder Attack - Single target damage and Stun with knockback effect||File:Check.gif||File:Check.gif|
|Arm Block - Defense Boost||File:Check.gif||File:Check.gif|
|Jump - Single target damage, no "readies" log. (DRG class Orcs only)||File:Check.gif||File:Check.gif|
|Aerial Wheel - Single target ranged damage attack and Stun||File:Check.gif||File:Check.gif|
|Slam Dunk - Single target damage and Bind||File:Check.gif||File:Check.gif|
|Fanatic Dance - 10' Distance AoE Charm. Only used by Notorious Monsters in Dynamis areas.||File:Check.gif||File:Check.gif|
|Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.|
Notorious Monsters in Family
Monsters in Family
|Orcish Protector||70-72||Monastic Cavern (65-69)|