Outpost Teleportation Information


A form of transportation which allows you to teleport to your Allegiance city directly to and from any outpost for which you have completed the necessary requirements and do not fall under a specific restriction (see below).


  • Your rank in your home nation must be 3 or higher.
  • Your main job must be Level 10 (or higher, depending on the region). See the list below for details.
  • You must have completed the Supply Run Mission to the desired region. These are available from any City Conquest Overseer belonging to your current nation. The quest itself has no level restrictions. If you change your Allegiance, all Supply Runs that you have completed are lost, even if you later change back to that nation. You will have to redo the Supply Runs in order to unlock Outpost Teleports again.


  • Your home nation must have conquest-control of the desired region in order to have the Supply Run Mission available to you. However, once you have completed the Supply Run Mission, Outpost Teleporting to/from that region remains available to you, even if your nation loses control of it.
  • Outpost to Home Nation teleportation is not available in regions which are under Beastman control (as there is no Outpost Vendor to teleport you). However, in such cases, you can still Teleport from your Home Nation to the Outpost, and you will end up in front of the Beastman flag -- where the Outpost Vendor would have been.
  • You must pay a fee for each use of the Outpost Teleportation service. This fee ranges from 100 to 3250 gil, depending primarily on whether your Home Nation still controls the region, but also on the region's "toughness."
  • Teleportation to an outpost is only given by your Allegiance specific Outpost Teleport NPC, in your Home Nation. Even when your Home Nation is under an alliance with another nation, the allied nation's Teleport NPC will not provide his service to you.
  • You cannot teleport from one Outpost to another; teleportation always involves your Home Nation's Teleport NPC. Of course, you can teleport from one region to your Home Nation and then out to another region.


Outpost to Home Nation teleportation may not be available in regions that are under Beastman influence, even if the region is NOT under Beastman control. Players have reported being unable to teleport home due to "lack of influence".
(Beastmen influence over 95% more or less.)

Enchantment: Outpost Warp

Conquest Overseers offer Return Rings and Homing Rings for a basic fee of 2,500 and 9,000 Conquest Points, respectively. They differ in number of charges (10 and 30) and can be used to Warp yourself to the Outpost in the current Region if certain requirements are met:

  • You have done the Supply Run Mission for the current region.
  • The region is under control of your Home Nation.

Special Teleportation Service: Oldton Movalpolos

The Goblin Outpost Vendor Bartabaq at Oldton Movalpolos offers a teleportation service for all characters to your Allegiance Outpost Teleport NPC without any supplies quest. There is no known way to teleport from a city to Movalpolos. Because regional Conquest-control of the Movalpolos region is extremely rare on all worlds (servers), the NPC is virtually non-existent and level requirements are unknown (should be either 35-40 or without any level requirements, according to mob level of the area).

  • Notes: Even if some nation gets ahold of Movalpolos, you can't get supplies to there.

Outpost Teleporter Locations - City

Allegiance NPC Area Position
Bastok Conrad Metalworks F-8
San d'Oria Jeanvirgaud Northern San d'Oria D-9
Windurst Rottata Port Windurst L-4

Outpost Teleporter Locations - Region

Region Area NPC Position
Aragoneu Meriphataud Mountains Mushosho E-5
Derfland Pashhow Marshlands Tahmasp K-6
Elshimo Lowlands Yuhtunga Jungle Robino-Mobino G-11
Elshimo Uplands Yhoator Jungle Mugha Dovajaiho I-8
Fauregandi Beaucedine Glacier Gueriette H-9
Gustaberg North Gustaberg Kuleo D-10
Kolshushu Buburimu Peninsula Lobho Ukipturi E-7
Kuzotz Eastern Altepa Desert Sowande F-10
Li'Telor The Sanctuary of Zi'Tah Kasim H-9

Verification Needed

Oldton Movalpolos Bartabaq F-10
Norvallen Jugner Forest Mionie I-8
Qufim Qufim Island Jiwon F-6
Ronfaure West Ronfaure Harvetour G-9
Tavnazian Archipelago Lufaise Meadows Jersey E-8
Sarutabaruta West Sarutabaruta Mahien-Uhien H-6
Valdeaunia Xarcabard Pelogrant H-8
Vollbow Cape Teriggan Bright Moon G-8
Zulkheim Valkurm Dunes Medicine Axe H-7

Level Requirements and Pricing

Level Area Region Own Nation Controlled Other Nation Controlled or Beastmen Controlled
10 Buburimu Peninsula Kolshushu 100 300
10 North Gustaberg Gustaberg 100 300
10 West Ronfaure Ronfaure 100 300
10 West Sarutabaruta Sarutabaruta 100 300
10 Valkurm Dunes Zulkheim 100 300
15 Jugner Forest Norvallen 150 450
15 Meriphataud Mountains Aragoneu 150 450
15 Pashhow Marshlands Derfland 150 450
15 Qufim Island Qufim 150 450
25 The Sanctuary of Zi'Tah Li'Telor 250 750
25 Yuhtunga Jungle Elshimo Lowlands 250 750
30 Eastern Altepa Desert Kuzotz 300 900
30 Lufaise Meadows* Tavnazian Archipelago 300 900
35 Beaucedine Glacier Fauregandi 350 1050
35 Yhoator Jungle Elshimo Uplands 350 1050
40 Xarcabard Valdeaunia 400 1200
50 Cape Teriggan Vollbow 500 1500

* In order to obtain the Supply Run Mission for Tavnazian Archipelago, you must be on or past Promathia Mission 4-1.
Level availability and prices were lowered in the June 2007 Update.

Reference: Magic Transportation

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