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PhomiunaAqueducts1
PhomiunaAqueducts2
PhomiunaAqueducts3

Table of Contents:
Connecting Areas | Quests/Missions | Weather | NMs | Mobs

Called the City of Water, these expansive aqueducts were constructed by the Tavnazian Marquisate. Before the war, the waters were drawn on by most of the city's main facilities, but now only a small percentage of the canals remains. The Phomiuna Aqueducts are connected to the underground sacrarium of the fallen cathedral. However, due to the powerful wards erected by a certain cardinal, the state of the sacrarium's interior is known to but a few. And there is also the question of the holy artifact said to be enshrined within its walls....

  • This area has a level cap of 40.

Connecting Areas

Tavnazian Safehold at (E-10, E-8)

Involved in Quests/Missions

Quest Type Starter Location
  Brygid the Stylist Returns General Brygid   Bastok Markets (K-9)
  Knocking on Forbidden Doors General Enaremand   Tavnazian Safehold (J-7)
  Tuning In General Leepe-Hoppe   Windurst Waters (J-9)
  X Marks the Spot General Despachiaire   Tavnazian Safehold (K-10)
Mission Country Starter Location
  Promathia Mission 2-3:Distant Beliefs Promathia ---    ---

Weather

Weather Checkers Possible Weather Conditions
Gennoue - Tavnazian Safehold (H-8) Wind
Thunder

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Duendes' Amoroso 45 - 45 Fomor 1
Assists: Tres Duendes
A, L, S, HP
Eba 48 - 48 Fomor 1 A, L, HP
Mahisha Unknown Taurus 1 A, L, T(S)
Minotaur Unknown Taurus 1 A, L, T(S)
Tres Duendes Unknown Bat Trio 1
Assisted By: Duendes' Amoroso
A
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Addled Tumor 36 - 38 Doomed 1 A, H, HP
Air Elemental
During Wind Weather
50 - 50 Elemental 2 M
Bavarois 39 - 41 Slime 1
Spawned By: Fishing
A, H
Big Jaw 37 - 39 Pugil 6 A, H
Canal Bats 41 - 46 Bat Trio 11 L, H
Dark Elemental
During Dark Weather
50 - 50 Elemental 3 M
Diremite 42 - 48 Diremite 26
Fomor Bard 41 - 48 Fomor 7
Respawn: 14 minutes
A, L, H, HP
Fomor Beastmaster 41 - 48 Fomor 2
Respawn: 14 minutes Assisted By: Fomor's Bat
A, L, H, HP
Fomor Black Mage 41 - 48 Fomor 4
Respawn: 14 minutes
A, L, H, HP
Fomor Dark Knight 41 - 48 Fomor 3
Respawn: 14 minutes
A, L, H, HP
Fomor Dragoon 41 - 48 Fomor 2
Respawn: 14 minutes
Assisted By: Fomor's Wyvern
A, L, H, HP
Fomor Monk 41 - 48 Fomor 5
Respawn: 14 minutes
A, L, H, HP
Fomor Ninja 41 - 48 Fomor 4
Respawn: 14 minutes
A, L, H, HP
Fomor Paladin 41 - 48 Fomor 4
Respawn: 14 minutes
A, L, H, HP
Fomor Ranger 41 - 48 Fomor 8
Respawn: 14 minutes
A, L, H, HP
Fomor Red Mage 41 - 48 Fomor 5
Respawn: 14 minutes
A, L, H, HP
Fomor Samurai 41 - 48 Fomor 4
Respawn: 14 minutes
A, L, H, HP
Fomor Summoner 41 - 48 Fomor 2
Respawn: 14 minutes
Assisted By: Fomor's Elemental
A, L, H, HP
Fomor Thief 41 - 48 Fomor 6
Respawn: 14 minutes
A, L, H, HP
Fomor Warrior 41 - 48 Fomor 6
Respawn: 14 minutes
A, L, H, HP
Fomor's Bat 36 - 43 Giant Bat 2
Assists: Fomor Beastmaster
H
Fomor's Elemental 36 - 43 Elemental 2
Assists: Fomor Summoner
H, M
Fomor's Wyvern 36 - 43 Wyvern 2
Assists: Fomor Dragoon
Foul Meat 45 - 47 Doomed 7 A, H, HP
Freshwater Trepang 30 - 34 Slime 1
Spawned By: Fishing
A, H
Gloop 36 - 40 Slime 6
Respawn:14 minutes
A, H, Sc
Hell Bat 44 - 46 Giant Bat 8 L, H
Makara 44 - 47 Pugil 18 L, H
Ogreish Rissoto 35 - 37 Slime 1
Spawned By: Fishing
A, H
Oil Spill 44 - 47 Slime 9 A, H, Sc
Sponge 25 - 29 Slime 1
Spawned By: Fishing
A, H
Stegotaur 44 - 48 Taurus 24 A, L, T
Taurus 37 - 38 Taurus 3 A, L, T
Thunder Elemental
During Lightning Weather
45 - 50 Elemental 2 M
Vampire Bat 36 - 38 Giant Bat 2 L, H
Water Pumpkin 25 - 29 Slime 1
Spawned By: Fishing
A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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