Table of Contents:
Connecting Areas | Quests/Missions | NMs | Mobs

Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.

Connecting Areas

Hall of Transference, Dem at ( - ) to Konschtat Highlands
Spire of Dem at (H-8) on 4th Floor

Involved in Quests/Missions

Quest Type Starter Location
Empty Memories General Harith Ru'Lude Gardens (H-5)
Shadows of the Departed General Esha'ntarl Ru'Lude Gardens
Mission Country Starter Location
Promathia Mission 1-2: Below the Arks Promathia Missions
Promathia Mission 1-3: The Mothercrystals Promathia Missions

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Satiator 38 - 38 Gorger 1 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Mobs Found Here

Name Level Drops Steal Family Spawns Notes
Gorger 29 - 40 Gorger 21 A, T(S), Sc
Memory Receptacle 30 - 30 Receptacle 11
Respawn: 20 minutes
Seether 31 - 38 Seether 49 A, T(S), Sc
Stray 19 - 31 Wanderer 65 A, T(S), Sc
Weeper 25 - 37 Weeper 123 A, T(S), Sc
Wanderer 24 - 36 Wanderer A, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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