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These diminutive beastmen reside together with the civilized races of Vana'diel. Most Qiqirn make their home in a city located in the heart of the Aht Urhgan Empire's western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. Even so, it is not uncommon to hire a Qiqirn as a shop or guild assistant, thanks to their reliability and surprisingly quick wits. Some Qiqirn have even made use of their sharp sense of smell to become extremely wealthy in the production of fragrances. According to their oral tradition, the ancestors of the Qiqirn lived a nomadic life in the northern lands. Even today, remnants of the Qiqirn's ancient lifestyle may be seen in their unique customs, such as their sheep-led wagon homes, their leather clothing, and their habit of carrying their valuables with them at all times.

General Information

  • Weaknesses:
  • Immune:
  • Crystal: Earth
  • Notes:
  • Qiqirn rangers will fight as normal for a short period of time when engaged, and then run away. They will often run to a group of their peers, which will link and attack. The original Qiqirn will run out of targeting distance, and then come back a short time later (usually after regenerating HP) to attack whoever had hate. If you pursue them, they will occasionally turn around and attack before running again.
  • Qiqirn thieves will run away when you engage them in combat, dropping Qiqirn bombs behind them which explode on contact and cause fire damage. The bombs can be destroyed by magic or ranged attack if you are far enough away and they are extremely weak.
  • Qiqirn black mages will run around and cast high level black magic until, after a while, they cast Warp. It is currently unknown if this is exclusive to Qiqirn Astrologers (found in the Arrapago Remnants) or whether it is a behaviour that will be repeated for other Qiqirn black mages.

Special Attacks

Special Abilities Aht Urhgan Areas
Faze: Single-target Terror File:Check.gif
Kibosh: Single-target Amnesia File:Check.gif
Sandspray: Cone Attack Blindness File:Check.gif
Cutpurse: Randomly unequip a single piece of armor or weapon on a single target File:Check.gif
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Bluestreak Gyugyuroon Lottery Spawn in the areas (I-9), (J-8), & (J-9) from Qiqirn Archaeologists 82 Aydeewa Subterrane Qiqirn Collar

Peacemaker

Quest NMs: None

Mission NMs: None

Battlefield NMs: None

Salvage NMs: Qiqirn Astrologer, Qiqirn Goldsmith, Qiqirn Poulterer, Qiqirn Treasure Hunter

Nyzul Isle NMs: Gem Heister Roorooroon, Quick Draw Sasaroon, Stealth Bomber Gagaroon (Nyzul Isle)

Monsters in Family

Name Level Zone
Qiqirn Mireguide 67-69 Caedarva Mire (67-69)
Qiqirn Rock Hound 67-69 Caedarva Mire (67-69)
Qiqirn Enterpriser 68-70 Aydeewa Subterrane (68-70)
Qiqirn Lieuter 68-70 Aydeewa Subterrane (68-70)
Qiqirn Mercenary 71-73 Halvung (71-73)
Qiqirn Diamantaire 72-73 Halvung (72-73)
Qiqirn Archaeologist 73-75 Aydeewa Subterrane (73-75)
Qiqirn Mosstrooper 73-75 Aydeewa Subterrane (73-75)
Qiqirn Goldsmith 76-78 Mamook (77), Alzadaal Undersea Ruins (76-78)
Qiqirn Poulterer 76-78 Mamook (77), Alzadaal Undersea Ruins (77-78)
Qiqirn Trailer 77 Arrapago Reef (77)
Qiqirn Treasure Hunter 77 Arrapago Reef (77)
Qiqirn Ceramist varies Lebros Cavern
Qiqirn Volcanist varies Lebros Cavern

Historical Background

In Native American mythology (specifically Inuit), the Qiqirn is a large, hairless dog spirit. It does have some hair, but only on its feet, ears, around its mouth, and on the tip of its tail. It is frightening, but it is also afraid of human beings. Merely mentioning its name would cause it to run away, thus, it is very flighty.

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