Job Ability[]
- Shoot a bullet charged with the magical energy of an elemental card. Special items required.
- Obtained: Corsair Level 40
- Recast Time: 1 minute
- Duration: Instant
More Information[]
- The corsair must equip a gun and ammunition, and be in possession of the appropriate elemental card, in order to use this ability (e.g. Fire Shot requires a Fire Card). One card is consumed with each use of the ability. Does not consume bullets.
- The effects of Enfeebling Magic that match the element of the card may be enhanced.
- Enfeebling effects to be enhanced must be applied to the mob before Quick Draw is used.
- Quick Draw does not enhance Bard debuff songs.
- Quick Draw accuracy is affected by +Agility and damage is affected by +Magic Attack Bonus items.
- Elemental Staves will affect the damage output from Quick Draw. (i.e. Fire Staff + Fire Card)
- Quick Draw is multidirectional, meaning it can be shot even if not facing current monster.
- Quick Draw ignores shadows. (Tested in Conflict (PvP).)
- Quick Draw gives 0 TP. (Tested in Conflict (PvP).)
- Fire Shot
- Shoot a bullet charged with the magical energy of a Fire Card. Special items required. Deals damage.
- Ice Shot
- Shoot a bullet charged with the magical energy of an Ice Card. Special items required. Deals damage.
- Wind Shot
- Shoot a bullet charged with the magical energy of a Wind Card. Special items required. Deals damage.
- Earth Shot
- Shoot a bullet charged with the magical energy of an Earth Card. Special items required. Deals damage. Slow effect +10%.
- Thunder Shot
- Shoot a bullet charged with the magical energy of a Thunder Card. Special items required. Deals damage.
- Water Shot
- Shoot a bullet charged with the magical energy of a Water Card. Special items required. Deals damage.
- Light Shot
- Shoot a bullet charged with the magical energy of a Light Card. Special items required. Dia defense down +5%. Additional effect: Sleep (Status Effect)