This ampitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls made of a bone-like material make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. Caution is suggested when traversing this dangerous area. |
Connecting Areas[]
- Hall of the Gods at (H-3)
- Sanctuary of Zi'Tah at (H-11)
Involved in Quests/Missions[]
Quest | Type | Starter | Location |
Divine Might | General | Yve'noile | Shrine of Ru'Avitau (-) |
Orastery Woes | Weapon Skill (Club) | Kuroido-Moido | Port Windurst (E-7) |
Mission | Country | Starter | Location |
Bastok Mission 7-1:The Final Image | Bastok | Bastok Gate Guard | Bastok |
Windurst Mission 8-1:Vain | Windurst | Windurst Gate Guard | Windurst |
Windurst Mission 9-2:Moon Reading | Windurst | Windurst Gate Guard | Windurst |
Fishing[]
|
Weather[]
|
Notorious Monsters Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Eldhrimnir
|
Unknown | Magic Pot | 1 | ||||||||||
Mokkurkalfi
|
Unknown | Golem | 2 | ||||||||||
Nightmare Vase | 76 - 78 | Magic Pot | 1 | A, M | |||||||||
Shikigami Weapon | 77 - 80 | Evil Weapon | 1 | A, L, M | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |
Mobs Found Here[]
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
Apocalyptic Weapon | 78 - 80 | Evil Weapon | 21 | A, L, H, M | |||||||||
Cannonball | 67 - 68 | Bomb | 4
Spawns During: Fog |
A, S, M | |||||||||
Cursed Puppet | 65 - 69 | Doll | 29 | A, M | |||||||||
Darksteel Golem | 80 - 82 | Golem | 8 | A, S, M | |||||||||
Infernal Weapon | 79 - 81 | Evil Weapon | 21 | A, L, H, M | |||||||||
Killing Weapon | 60 - 64 | Evil Weapon | 37 | A, L, H, M | |||||||||
Magic Flagon | 68 - 70 |
|
Magic Pot | 40 | A, M | ||||||||
Mythril Golem | 69 - 70 | Golem | 3 | A, S, M | |||||||||
Ominous Weapon | 61 - 63 | Evil Weapon | 29 | A, L, H, M | |||||||||
Thunder Elemental | 78 - 79 | Elemental | 3 | A, M | |||||||||
Water Elemental | 78 - 79 | Elemental | 3 | A, M | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |