The Treasures of Aht Urhgan expansion pack introduced a myriad of new battles—from the quick missions in Assault, to the citywide skirmishes experienced in Besieged, to several new exploratory missions offered in Salvage.
The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication of the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
How to Enter Salvage[]
- To enter Salvage areas, you must have completed Treasures of Aht Urhgan Mission 17 and be level 65 or higher.
- Entry to Salvage requires the key item Remnants Permit. This key item can be bought from Zasshal in Aht Urhgan Whitegate in exchange for 1500 Assault Points. The Assault Points must come from a single Assault area (points from different areas cannot be combined).
- After obtaining the Remnants Permit, you must make your way to Alzadaal Undersea Ruins, accessible through multiple entrances in Caedarva Mire and the Bhaflau Thickets. The Remnants Permit will allow you free access through the NPC gatekeepers to Alzadaal Undersea Ruins.
Salvage Area | Entrance |
---|---|
Arrapago Remnants | (G-10) Caedarva Mire (Dvucca Isle) |
Silver Sea Remnants | (I-10) Caedarva Mire (Azouph Isle) |
Zhayolm Remnants | (G-5) Bhaflau Thickets (Tandjana Islet) |
Bhaflau Remnants | (F-6) Bhaflau Thickets |
- Another option is to enable the Runic Portal in Nyzul Isle and to use the teleporter from Aht Urhgan Whitegate.
Salvage Rules[]
Minimum Number of Players: 6
Maximum Number of Players: 18 (one full Alliance)
Time: Unlike Dynamis and Limbus, you are limited to a set time of 100 minutes in Salvage.
Entering: Upon entering, the Remnants Permit is lost. Entering Salvage works much like entering Assault: one person clicks the door and proceeds through the dialog to start the mission, then everyone in the alliance that is in the zone, in proximity to the door, and is holding a Remnants Permit is warped in. All members of the alliance need their own Remnants Permit to enter. If a member of the alliance is without a permit near the door, the entire alliance will be unable to enter until he/she leaves the alliance, zone, or obtains a permit.
Using teleporters: There is a white teleporter on every level that transports players to the next level. When one player activates it, all other players will be warped to another level (including dead players). Reraise status is not lost when teleporting. HP and MP are fully restored after using the teleporter.
Reentering: You may obtain another Remnants Permit after midnight JST. This is based on the day that the Remnants Permit was purchased, not the day that the character entered Remnants, so it is possible to enter Remnants twice in one day if the character has a pass that was purchased the day before.
Reservation: An area does not become reserved as it does with Dynamis/Limbus. As such, multiple alliances may enter the same area, commonly known as an instanced battlefield. However, they will be considered separate, and therefore are not able to see each other, work together, or share drops between groups.
Clearing: Upon defeating the mega boss of a particular zone, a teleporter will become active which, if used before running out of time, will exit the area without displaying the "mission failed" message. At this time there is no difference between timing out and teleporting out.
Death: As with Dynamis, Experience Points continue to be lost if you are defeated within Salvage. It is not possible to gain Experience or Limit Points through defeating enemies in these areas.
Armoury Crates[]
Armoury Crates can be dropped by any enemy in Salvage. These can contain a variety of temporary items. When a chest is examined, the option to take an item out of the chest, or to leave the chest alone is given. All items from these crates are Rare/Ex and cannot be traded once taken.
Assassin's Drink (Increases Magic Accuracy) |
Barbarian's Drink (Increases Attack) |
Body Boost (HP Boost) |
Braver's Drink (+15 to all attributes) |
Champion's Drink (Increases crit. hit rate) |
Cleric's Drink (Divine Veil+Erase effect) |
Dusty Elixir (Restores a few HP and MP) |
Dusty Ether (150 MP Potion) |
Dusty Potion (300 HP Potion) |
Dusty Reraise (Reraise III) |
Fanatic's Drink (Provides invulnerability to physical attacks) |
Fighter's Drink (Increases Accuracy) |
Fool's Drink (Magic Defense) |
Gnostic's Drink (Effect of Pax - Enmity generation is reduced) |
Healing Powder (Curaga II) |
Hermes Quencher (Flee speed for 30 seconds) |
Mana Boost (MP Boost) |
Mana Powder (Restores MP of nearby party members) |
Monarch's Drink (Effect of Regain - TP gradually restored) |
Oracle's Drink (Increases Magic Attack) |
Revitalizer (Resets the recast time for all Job Abilities) |
Shepherd's Drink (Restores pet HP) |
Soldier's Drink (Slightly Increases Attack) |
Spy's Drink (Gives Haste effect) |
Strange Juice (2 MP/tick Refresh) |
Strange Milk (5 HP/tick Regen) |
Vicar's Drink (Removes 2 random status ailments) |
Wizard's Drink (Increases Maximum MP) |
Hi-Potion (100 HP Potion) |
As of the 06/05/2007 Version Update, an armory crate will also spawn on the first floor of each Remnants near the start point. This crate contains 10 imbued items.
The Pathos of Alzadaal[]
Upon entering Salvage, you will be unable to equip any armor or weapons, unable to use any job abilities, all stats will be lowered, Support jobs will be restricted and players will be unable to cast any magic. Each monster in Salvage has a possibility of dropping one or more imbued item (also known as cells). These cells can be used to remove one of the effects specific to each cell. Cells can be traded (or Bazaared) to other players.
Note: Players must dispose of any imbued items they bring back from the remains before they will be allowed to re-enter Salvage.
Note: Occasionally, in spite of receiving the appropriate message, a restriction may still seem to be in place after using a cell. Logging in and out of the game resolves this, with the restriction being removed after logging back in. However, any "Reraise" status that was in effect will be lost.
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The Armory Crate at the beginning of the level contains:
2x Incus Cell (Weapon) | Praecipitatio Cell (Magic) |
Duplicatus Cell (Subjob) | Opacus Cell (Ability) |
2x Humilus (HP), Spissatus (MP), Undulatus (Ranged) or Cumulus (Body) | Praecipitatio Cell or Opacus Cell |
2x armor or stat cells other than the four above |
Sockets and Slots[]
During Salvage you will find targets called a "Socket" and a "Slot". Trading 1-5 cells to a "Socket" spawns a NM (Notorious Monster) that, upon defeat, drops double the amount of the same cell you traded to the "Socket". Trading a Remnants card obtained from another remnants area to a "Slot" spawns different NMs that drop the lv.15 body pieces. To complete a body piece you will have to visit all four Remnants areas: one area for a card, one area where you use the card to pop a NM for a lv.15 body piece, one area where the boss will drop the lv.25 body piece and a one area where an NM will drop the lv.35 body piece.
Socket Notorious Monsters[] |
Slot Notorious Monsters[] |
Rewards[]
Salvage offers rare/ex armor as a reward. This armor is obtained in a fashion similar to Lumorian/Limbus items, requiring a stack of crafted items, ten Imperial Gold Piece currency, and three Rare/Ex drops from Salvage itself. To obtain the armor, you must first trade the three (3) armor pieces to Ghanraam at (K-10) in Aht Urhgan Whitegate, then trade the currency and crafted items to him as payment. Wait til after JP Midnight, which is 11 EST, to claim your reward; Congratulations!
Equipment / Route Summary[]
Just as Salvage can be separated into 4 distinct physical zones, it also can be separated into 4 distinct logical routes. The 'logical route' you embark on determines what drops you have the potential to gain. Due to the way in which the individual components for equipment are distributed across the zones in Salvage, every piece of completed equipment will require 3 different components from 3 different zones, although body armor will also require getting a remnants card from a fourth area.
The four logical routes, along with the equipment that can be obtained on each route, can be broken down as follows:
Route | Equipment Upgradeable from this Route | Upgrade Component Locations | ||||||
---|---|---|---|---|---|---|---|---|
Ares | Skadi | Usukane | Marduk | Morrigan | Lv. 15 | Lv. 25 | Lv. 35 | |
1 | Head, Body | Feet | Legs | Hands | Head, Body | Silver Sea Remnants | Bhaflau Remnants | Arrapago Remnants |
2 | Legs | Hands | Head, Body | Feet | Legs | Arrapago Remnants | Zhayolm Remnants | Silver Sea Remnants |
3 | Hands | Head, Body | Feet | Legs | Hands | Zhayolm Remnants | Silver Sea Remnants | Bhaflau Remnants |
4 | Feet | Legs | Hands | Head, Body | Feet | Bhaflau Remnants | Arrapago Remnants | Zhayolm Remnants |
There are many interesting patterns to note with regards to Salvage routes. For example, if you are currently working on obtaining Lv. 35 equipment from Route 1, you will be farming in Arrapago Remnants. In general, you will be killing lots of Archaic Gear during this farming as they are one of the only sources of Duplicatus Cells (see Arrapago Remnants page for more complete drop information). These gears, however, also drop Lv. 15 armor for Route 2, essentially allowing you to kill 2 birds with 1 stone. A similar overlap exists in Silver Sea Remnants, as the exact same enemies that drop Lv. 15 gear for Route 1, also drop the Lv. 35 gear for Route 2. So, you could say that routes 1 and 2 are connected.
Routes 3 and 4 are connected in a similar fashion, in that farming Lv. 15/35 equipment from Zhayolm Remnants will potentially net you the other type of equipment as well, and farming Lv. 35 equipment from Bhaflau Remnants will potentially net you Lv. 15 equipment from Bhaflau Remnants.