(Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Thief<br> '''Family:''' Rabbit<br> '''Crystal:''' <font color="#cc99...") Â |
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− | '''Job:''' [[Thief]]<br> |
+ | '''Job:''' [[Thief]]<br /> |
− | '''Family:''' [[:Category:Rabbits|Rabbit]]<br> |
+ | '''Family:''' [[:Category:Rabbits|Rabbit]]<br /> |
− | '''Crystal:''' <font color="#cc9900">'''Earth'''</font><br> |
+ | '''Crystal:''' <font color="#cc9900">'''Earth'''</font><br /> |
'''Weak to:''' <font color="blue">'''Water'''</font>, <font color="purple">'''Lightning'''</font>, <font color="black">'''Dark'''</font> |
'''Weak to:''' <font color="blue">'''Water'''</font>, <font color="purple">'''Lightning'''</font>, <font color="black">'''Dark'''</font> |
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1-6 |
1-6 |
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− | * [[Hare Meat]] |
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* [[Muddy Bar Tab]] |
* [[Muddy Bar Tab]] |
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* [[Rabbit Hide]] |
* [[Rabbit Hide]] |
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1-5 |
1-5 |
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− | * [[Hare Meat]] |
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* [[Rabbit Hide]] |
* [[Rabbit Hide]] |
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* [[Rarab Tail]] |
* [[Rarab Tail]] |
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S, Sc |
S, Sc |
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+ | |align="center" colspan="6" BGCOLOR="#ffdead"|{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}}<center>{{Monster Notes}}</center>{{Monster Notes}} |
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− | |align="center" colspan="6" BGCOLOR="#ffdead"| |
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− | {{Monster Notes}} |
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− | [[Category:Bestiary |
+ | [[Category:Bestiary]] |
+ | [[Category:Rabbits]] |
Revision as of 08:26, 24 April 2020
Job: Thief |
Zone |
Level |
Drops |
Steal |
Spawns |
Notes |
1-6 |
78 |
S, Sc | |||
1-5 |
66 |
S, Sc | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime |