Crystal: Dark
Weak to: Light

Notorious Monster


Shadow Lord







Throne Room


A, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime


  • End boss of rank mission 5-2, entitled The Shadow Lord (San d'Oria), The Shadow Awaits (Windurst) or Xarcabard, Land of Truths (Bastok). Players of any allegiance may enter the same battlefield, as long as they are at or past this mission in their current nation's storyline.
  • Killable by 6 level 50 players, although it is recommended to be 55+. Soloable by most lvl 75 /NIN jobs.
  • This enemy has two forms. First form has 10,000 HP; second form has 4,000 HP. Both forms must be defeated within the battlefield time limit (30 minutes) to win.
  • First Form special attacks: Umbra Slash: Single target damage; Dark Nova: AOE moderate damage. Will cast Tier II -gas, Ice Spikes, Frost, Rasp, Drain, Aspir.
  • Starting from approximately 50% health, the Shadow Lord will become immune to either physical damage or magical damage/spells. The immunity switches after it takes a certain amount of damage. The current immunity is indicated by the Shadow Lord's stance and behavior -- it is immune to physicals when it is attacking physically, and it is immune to magic when it is holding out an orb of energy and attacking only with magic. This immunity swap continues until the first form is defeated.
  • There is no opportunity for your party to rest or recover between the two forms; upon the first form's defeat and a short cutscene, the second form will attack your party immediately.
  • Second Form special attacks: Implosion - AOE damage, big range, wipes and bypasses Utsusemi. Mages may wish to protect themselves with Stoneskin, but be careful not to let any fellow party members succumb to Implosion while Stoneskin is casting.
  • Second form will only use Implosion continuously (approximately every 10 seconds) until its HP reaches 0. The Shadow Lord will move next to whoever has hate, but it will not attack physically or cast any sort of magic in this form. Implosion will usually hit the entire party anyway, so nobody should worry about taking hate from the tank, nor should the tank worry about keeping hate. Hit it hard with everything you have at this point.
  • Upon the second form reaching 0 HP, it will stay alive for approximately 15 more seconds (during this time it can still be attacked and damaged, but it is not necessary to do so). It will appear to be executing another Implosion, but the animation will differ slightly and it will not damage the party. The animation will then end with the Shadow Lord's defeat.
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