Ghoul-type skeletons are found in nearly every region of Vana'diel. It is said that the souls of gluttons in life are doomed to an undeath of feeding on the flesh of mortals. The stomach of a ghoul is completely rotted away, and the inability to sate their hunger no matter how many corpses they consume causes these undead to be particularly violent. Draugar-type skeletons are completely controlled by the curse of the Lamiae, possess no emotion and feel no pain. They merely fight until they can no longer move, but are capable of little more than the most basic behavior. Their ranks are easily replenished, so draugar are often used as a stalling tactic.
Detection: Health (primary aggro trait), Sound (secondary aggro trait)
Notes:
Ghoul-type skeletons generally come in two types, Warriors (wield clubs and shields) and Black Mages (wield scythes, cast mainly ice-based spells).
Drauagar-type skeletons have the jobs Black Mage (wield staves), Thief (wield daggers), Dark Knight (wield curved-blades), and Dragoon (wield polearms).
Special Attacks
Special Abilities
Blood Saber: Area drain effect. This effects all characters within the range. You do not have to be in a party or alliance that is fighting this undead to be hit with this attack.
Animated human skeletons are known to have personified death in Western culture since the Middle Ages. The Grim Reaper is often depicted as a hooded skeleton holding a scythe (and occasionally an hourglass), which has been attributed to Hans Holbein the Younger (1538). Death as one of the biblical horsemen of the Apocalypse has been depicted as a skeleton riding a horse.